Poll

what is the hardest modding task

moddelling
7 (19.4%)
uv mapping
11 (30.6%)
textures and other bitmaps
10 (27.8%)
animations
0 (0%)
fredding
1 (2.8%)
table editing
0 (0%)
sound effects/music
0 (0%)
pof editing
0 (0%)
finding time to mod
6 (16.7%)
naming your ships, wepons, ect.
1 (2.8%)

Total Members Voted: 36

Voting closed: July 06, 2004, 05:27:14 pm

Author Topic: whats the hardest part to modding  (Read 4457 times)

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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
whats the hardest part to modding
Really? If I have a decent UV Map, I can do a ship up in a few hours... Granted they're not the top quality, but eventually I'll learn enough to get up there...
Freelance Modeler | Amateur Artist

 

Offline DragonClaw

  • Romeo Kilo India Foxtrot
  • 210
whats the hardest part to modding
Quote
Originally posted by Raa Tor'h
I don't do FRED. I do MAX.

*Waits for KT or DC to say something about that statement...*


What if I said FRED was tighter :p

Oh, how I love puns. :p


And I say textures because I believe it to be the most difficult and time-consuming process of the entire model.

 

Offline aldo_14

  • Gunnery Control
  • 213
whats the hardest part to modding
Takes me about, i dunno, 8 hours to do the basic hull detailing - I've started adding noise & grit on what is pretty much a per-pixel basis.  Plus i normally do the shading 2-4 times (initalliy, then when the hull lines are drawn, then to accentuate details).  and there's also a few hours detailing - especially the machinery details - and also in adding decals.  Plus i need to modift each individual decal - triangles, labels, warning strips, etc - by burning, corroding or simply erasing parts of it - before I can finalise the bmp.  And then I also need to do shine & especially glow maps, which is often a pain in the arse as I have to select parts of the glow map to create a proper light-=cast effect.  Plus I've shifted back to 1024x1024 maps, which makes it a massive job.  And my last map I restarted twice because I wasn't happy.

so, overall, i'm guessing it takes between 12-24 hours concentrated effort to draw the maps, depending on size and complexity.

The real difficulty is balanbcing detail, natch - it's dead easy to add too many details and decals, so you end up with something stupid looking.  And the problem with HTL ships is that every bit of detail - i.e. little panels or vents on the hull - can look odd in contrast with the extra modelled details.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
whats the hardest part to modding
Quote
Originally posted by Nico
Gathering willpower and pofing :p
Quote
Originally posted by aldo_14
Texturing.  Not because it's hard, but because it takes a ****ing age to do it.......(i.e. measured in days or weeks rather than hours)


they speak the truth
I'd add unwrapping when the model is complex, and lodding too (but that's included in willpower:p )

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
whats the hardest part to modding
I don't mind pofing. I just do it while I'm watching TV so it doesn't bother me to do it :)

FREDding it the thing I have to concentrate 100% on.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline aldo_14

  • Gunnery Control
  • 213
whats the hardest part to modding
I should probably pipe in and mention how much I ****ing loathe TrueShi...Space, especially when it comes to turreting.

 

Offline Lynx

  • 211
whats the hardest part to modding
UV-mapping. Not that I can't do it, but it's annoying as hell.:D
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
whats the hardest part to modding
Quote
Originally posted by aldo_14
I should probably pipe in and mention how much I ****ing loathe TrueShi...Space, especially when it comes to turreting.


I really don't mind hierarchy work... when I'm interested in the model I'm working on. It's the main reason I keep stalling for AotD. I'm not so enthusiastic about the few models neding work.  Not that they're bad, bt I'm bored with them. That happens quickly sometimes.
Freelance Modeler | Amateur Artist

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
whats the hardest part to modding
Don't blame me, blame Raven. :p

BTW: I'm actually working on a new set of something you might/should/will be interested in. :)
« Last Edit: July 08, 2004, 12:24:59 am by 675 »
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline c914

  • 29
    • www.scfi.pl
whats the hardest part to modding
Modeling lods..its very annoying
UV-mapping I can do it but this is hardest part of work.
Tables editing well..I love it:D :D

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
whats the hardest part to modding
i hate doing lods and dibrits. out of 18 ships none of them have any detail levels. its hurting my framerate real bad and making ships blowing up kinda dull. ive been making hi poly versions of my pre scp models. my seker, phoenix, and chaos and valkyrie mkii (now known as dcf vulture) have all gotten remastered to one degree or another. i probibly could get away with using my old versions as the second lod  

anyway i tend to find turreting not as difficult as most people do. mastering autogen is key. i just wish it worked on more stuff. id like to convert my ship and be done with it, that way if i make a minor revision in truespace i dont have to bother importing from the old pof becaus its part of the truespace scene. certain chunks have import issues, like the ones that reference submodel numbers and stuff like that. and moving glowpoints to another pof usually always crashes pcs.

i find the model quality goes up the longer i spend working on the ship. my shivan fighter took me weeks and it is by far one of my better models. my photoshop skills are alot better than they used to be. im now fully using the layering system and blending options because it makes the whole skin easyer to tweak and fine tune and it makes doing shine /env/glow maps a bit easyer because i only have to change around a few blending options. im also becomeing more comfortable with truespace 6, though i still wish i could figure out how to use max.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline aldo_14

  • Gunnery Control
  • 213
whats the hardest part to modding
?  Modelling lods is easy - just weld vertices and correct the odd UV map glitch.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
whats the hardest part to modding
not THAT easy if you have an high pcount, or at least not too fast. I find it pretty boring, as for reuvmapping lods

 

Offline Nuke

  • Ka-Boom!
  • 212
  • Mutants Worship Me
whats the hardest part to modding
i know how to do lods, some of my early ships had them however at the time the mod tools were still in their infancy. so i simply quit doing them because they almost always used to cause conversion errors. i guess il just import em into max and do a multires or optimise or whatever.
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

Nuke's Scripting SVN

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
whats the hardest part to modding


I say modelling. :p
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
whats the hardest part to modding
As for me, I think texturing is the most annoying part (not that hard,
but as Aldo said, it takes ages until you satisfied, and it is as funny
as going to the dentist :)

Also I have real problems in naming things (ships, weapons, star-systems people etc)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Flipside

  • əp!sd!l£
  • 212
whats the hardest part to modding
Getting the bloody hierarchy working :(

 

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
whats the hardest part to modding
Texturing is pretty hard. Sitting in front of some empty file and trying to imagine how it should look like, is not easy.

I can't model (tough I made some big things for the Starfox mod).

Tables don't like my. I can't help it, as soon as I touch the table, I'll break the pharser... :(


Yet I voted for uv-mapping. I'm trying to understand it, but I just don't get it.
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Offline Sigma957

  • 29
  • Darkness descending...
whats the hardest part to modding
UV mapping is annoying as hell but I do like doing the texture, It great seeing the model after the texturing is finished.:yes:
The Babylon Project- Bringing babylon5 to freespace2

VWBB Survivor 1095 (Sigma957) 24/2/2001

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
whats the hardest part to modding
Quote
Originally posted by Flipside
Getting the bloody hierarchy working :(


Hierarchy is not hard at all...
Code: [Select]

[+] Hull
 |--Hull a
 |--Hull a light
 |--[+] Detail 1
       |--Detail 1
       |--Detail 1 light
 |--[+] Detail 2


Etc...
Freelance Modeler | Amateur Artist