A few months ago I posted some screenshots from the game wEvil and I are working on, Rimscape, in the HLP art forum.
Since we're slowly but surely getting closer to beta testing, I decided to post some more shots here to get some exposure.
Rimscape is a scifi combat and trading game in the style of games such as Escape Velocity, Solar Winds, Elite, and Privateer. You can fly a variety of ships and wield an arsenal of weapons from mass drivers to fusion cannons and heavy duodec torpedoes.

A general shot of a planet, offscreen indicators show some nearby traffic and a capitalship is in view.

This shot shows off one of the bits of "interactive space terrain" in the game, asteroid fields. Fields have regions of denseness and sparsity, this is a rather empty part of the field where a planet and a transport are in sight. Asteroids are slow but can damage your ship, but they also hinder the tracking systems of seeking weapons such as missiles.

This shows another environment in the game, a nebula. They do nasty things to your sensors but allow your ship to recharge its energy for weaponry, shielding, and manuvering faster. In this particular nebula there's a ship belonging to a very nasty and ancient secret that should probably stay that way...

Another beauty shot. This time of a dim white star and an icy planet.
Rimscape is very loosely based off of Nodewars. There's lots of references and omages to NW, but it's a whole different universe then FS.
Rimscape is for PC, as well as Java supporting phones and PDAs.