Author Topic: HP Medusa  (Read 8379 times)

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Offline Krackers87

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4000 Triangles

Edit: Replaced pic with latest V. for the Atention Defecit who wont bother reading my last post...
« Last Edit: July 20, 2004, 05:46:16 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline jdjtcagle

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*wipes tear* It's finally happening... :)
"Brings a tear of nostalgia to my eye" -Flipside
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Offline karajorma

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It's the triangle count that is really important not polys. I suspect that once triangulated that will be way too high.

Pity cause it's a beautiful ship.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline TopAce

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Offline Liberator

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A lot of it is in the greebling, which would only be visible in LOD1.  But the missile tips need to go(for gameplay), they're probably 100 polies apiece, but there are 16 of them.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline TopAce

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If I had to rate it on a 0-10 scale, my classification would be:

Missile pods: 8/10
Cockpit: 7/10
Middle part: 5/10
Engines and the back part: 9/10
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Offline Rictor

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I like it, but I suspect that alot of those details are going to get lost in the textures. If you want to make greebling/detail stand out when textures are applied, you have to make it fairly exagerated. Take a look at Bobbaou's Deimos, most of the noticeable details have been somewhat "stylized' for lack of a better word.

For example, the second pic you posted, the back view, would not have the details lost, since they're big and chunky, but the front view has lots of subtle details which I fear may not show all that much ingame.

 

Offline Krackers87

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Took out the pods, so now its 2000 polys (so it was less than 100 per pod :p) i might make some new lower poly ones later on.


Quote
Originally posted by TopAce
Turret?

oops :nervous:


Edit: Nuts, i also forgot to do the guns.. :doubt:
« Last Edit: July 12, 2004, 01:07:00 pm by 1143 »
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline Black Wolf

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OK - you beat me - I basically suggested everything you did - except could you drop the green dot? That's a texture detail I reckon.

Otherwise, beautiful! :yes:
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Offline Krackers87

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The green dot is a refrence point of where i wanted to put a glow point, its like a beacon light.
Put this in your profile if you know someone who is fighting, has survived, or has died from an awp no scope.

just like seventies goofballs
he's waiting on last calls
well listen method man
'cause if you leave on the last line
don't leave on the ground kind
born just a little too slow

 

Offline magatsu1

  • 210
Quote
Originally posted by karajorma
It's the triangle count that is really important not polys. I suspect that once triangulated that will be way too high.

Pity cause it's a beautiful ship.


I always thought polys and triangles were the same thing...
Blitzerland: Knows what he's talkin' about

 

Offline Black Wolf

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They are...Sort of. Polys can be any shape, but every regular 2d shape can be reduced down to a number of triangles. Many games, including FSO, reduce down the polies (Which may be squares, pentagons, dodecagons etc.) to their component triangles for rendering. This increases the polycount, but doesn;t change the shape of the model. So triangles can be polies, and once the model has been triangulated then they are the polies - but they can also be different.
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Rarely Updated P3D.
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Offline KARMA

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yeah, you have to triangulize, or you can't evaluate the performance hit.
I suspect the rounded intakes on the sides to be too much rounded, be sure they don't have more than 10/12 edges each at the border
Then you still can add the missle launchers, just make some intakes using 8 sided elements

 

Offline TopAce

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If I had at least a slight modelling knowledge, I would have made the rocket pods deeper.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Starks

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The following ships are still UGLY!!!!

-Sekhmet
-Lucifer (My eyes bleed because noone has ever tried to make her pretty)
-Cain/Lilith
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Nico

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Krackers, if you want, you can get my cockpit from the link in my sig.
SCREW CANON!

 

Offline TopAce

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Quote
Originally posted by LLivingLarge
The following ships are still UGLY!!!!

...
-Lucifer (My eyes bleed because noone has ever tried to make her pretty)
...


I think GalacticEmperor made a higher poly Lucifer for Inferno.
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I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline jdjtcagle

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Yeah, and it's supposed to be more like the one in Fs1 CBANIMS
"Brings a tear of nostalgia to my eye" -Flipside
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Offline Trivial Psychic

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Quote
Originally posted by TopAce
I think GalacticEmperor made a higher poly Lucifer for Inferno.


It is for Inferno, but IIRC it wasn't GE that made it.  There was a link to it somewhere in the recent threads in the Inferno forum.  It has been suggested that it could be returreted and given a shield mesh, and then added into the Port, but the Port has been somewhat inactive for several months now.  I think GE has left the community.

Later!
The Trivial Psychic Strikes Again!

 

Offline jdjtcagle

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What!?!?!
He can't leave... :(
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years