Author Topic: New mediaVP updates  (Read 8064 times)

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Offline WMCoolmon

  • Purveyor of space crack
  • 213
New mediaVP updates
If you see something missing from the list that should be in it, post it here. :nod:

>>>Installation:
Download and extract to the directory Freespace 2 is installed in. If you have an older version, delete it to make the new version work properly. Note that the new mv_effects replaces both the old mv_effects and speffects.

>>>>>Today's update:
mv_models_a
mv_zpack_a (Includes all of the packs, it won't add anything if you've already downloaded everything else. It's also a whopping 80 MB)

>>>>>The Readme:
Quote
=====New Contents:
3.6:

(mv_core_b)
- Subspace warp model, warp.pof (By Bobboau)
- Ballistic primary HUD images (By Goober5000)
- Command briefing scroll GUI items (By Goober5000)
- Cloak map, cloakmap.pcx (By PhReAk)
- .AVI-friendly cutscenes table (Karajorma)
- New splash screen image (Turambar)
- SCP Splash screen logo (Sesquipedalian)
- HT&L Jump Node model (Raa Tor'h)
- FS2NetD Config file (Kazan)


(mv_effects_c)
- 32 Bit effects (Lightspeed)
- 32 Bit Engine glows (Lightspeed/Bobboau)
- high-quality suns/beam-glows (Lightspeed/CP5670)
- Suns pack v2.0c (Lightspeed)
- Contents optimized to take up minimum space (CP5670)
- High-quality Motion Debris (?)
- Multiplayer-compatible Weapon/impact effects (Lightspeed)
- New afterburner trails (Turambar)


(mv_models_a)
- High-poly subspace models (Raa Tor'h)
- Fenris/Leviathon model (Vasudan Admiral/Karma/Raptor)
- Hercules model (Bobboau)
- High-poly smoothed Anuket model (Raa Tor'h)
- Glowpointed Arcadia (StratComm)
- Glowpointed Ulysses (wojta)
- High-poly Myrmidon model (?)


(mv_textures_b)
- Shine maps for FS1 vessels in FS2 (By GalacticEmperor)
- Shine maps for Freespace 2 vessels (Lightspeed)
- All the glow maps for the retail FS2 ships as of February 23, 2003 (By GalacticEmperor)
- Pegasus animated glowmaps (Lightspeed) *May or may not work due to FS2's loading order (At the time of this writing, the ANI is loaded before the PCX)
- Hi-res textures for some FS2 ships from FS1 (Extracted by GE, created by Volition)
- High-quality environmental, shinemap, and remastered textures for the Ares, Basilisk, Dragon, HercI, HercII, Horus, Loki, Manticore, Medusa, Myrmidon, Nephilim, Osiris, Seth, Thoth, Ulysses, Ursa, Zeus, Seraphim, and Perseus (Lightspeed/DaBrain)
- Same for the Rakshasa, Aeolus, and Mentu. (Lightspeed)


(mv_hieffects_a)
- Hi-res 32-bit Planet images (Lightspeed)
- New High-quality explosives textures 2.0 (Lightspeed)


>>>>>Previous days' updates:
mv_core_b
mv_effects_c (Notes: Can possibly break mods (tho unlikely) so if you're having trouble with a mod, try moving this file somewhere else)
mv_hieffects_a
mv_textures_b
« Last Edit: July 18, 2004, 07:06:17 pm by 374 »
-C

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
I have yet to find the .avi friendly table from kara in any of these vp's.  can someone direct me?
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
It's no longer needed :) Some of Taylors changes are supposed to have made it redundant.

Haven't tested that out though.
« Last Edit: July 13, 2004, 05:53:43 am by 340 »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
What is the difference between FS_Open 3.6 and the new VP file ??

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
Shall we delete the old one, the mv_core_a.vp ?

  

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Yeah
-C

 

Offline Starks

  • 29
Can we have some screenies of the jump node and the (newer?) cloakmap?
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline Singh

  • Hasn't Accomplished Anything Special Or Notable
  • 211
  • Degrees of guilt.
Does this include LS's new multi-friendly tables??
"Blessed be the FREDder that knows his sexps."
"Cursed be the FREDder that trusts FRED2_Open."
Dreamed of much, accomplished little. :(

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Yes, mv_effects_c includes LS's multi-friendly tables - Turambar's afterburner effects are also now multi-friendly.

Jump node pic (Click for larger):

-C

 

Offline aldo_14

  • Gunnery Control
  • 213
Adding Venom/Nicos Perseus?

EDIT: nm, i see you've replied in the thread.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I prefur the look of Bob's subspace node model, except for the textures.  While we're on the subject though, has anyone noticed that when you target a new pof-based jumpnode, the target square is realy small?  Maybe its just limited to Bob's model.
The Trivial Psychic Strikes Again!

 

Offline StratComm

  • The POFressor
  • 212
  • Cameron Crazy
    • http://www.geocities.com/cek_83/index.html
It's probably the base object; a properly sized cube would fix that.
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
with a full mv_*.vp install i am not seeing _any_ shivan beamglows
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
I made it in 3 times! w00t!

Anywho, F1gment made the Myrmidon, JarC got it to the point where I could convret it, and I converted it and sopied the pof data...
Freelance Modeler | Amateur Artist

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Kazan
with a full mv_*.vp install i am not seeing _any_ shivan beamglows


Ahh, that explains the errant .tbm...I can fix this, but it'll either break multiplayer (modifying the .tbl) or add a .tbm which will correct the filenames (attached to the posts) - the old ones were using engine glows.

I'm not sure how FSN works with .tbm files, AFAIK it doesn't check for 'em.
-C

 

Offline Starks

  • 29
Quote
Originally posted by WMCoolmon
Yes, mv_effects_c includes LS's multi-friendly tables - Turambar's afterburner effects are also now multi-friendly.

Jump node pic (Click for larger):



You can do better...
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
True, I just used the second pic I could get of it. (The first was probably a bit better, but it got overwritten)
-C

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
um WMC: rename the files?
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Quote
Originally posted by LLivingLarge


You can do better...


Referring to the node?

Because if so: You try to make a decent design using only triangles!
Freelance Modeler | Amateur Artist

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Quote
Originally posted by Kazan
um WMC: rename the files?


At the moment all the muzzle-glow files for the beams are present, they're just colored wrong. engineglow01 is used on Terran ships and was all white, for example, now it is tinged with blue; this looks wrong with the Shivan beams.

Edit: Which raises the question, WHY AREN'T THEY APPEARING? :wtf: SAAA, SRed, LRed, and BFRed all use engineglow01, but it's included with default FS2 and in the VP.
-C