Author Topic: New mediaVP updates  (Read 8072 times)

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Offline StratComm

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Quote
Originally posted by Raa


Referring to the node?

Because if so: You try to make a decent design using only triangles!


Do they have to connect?  I think I could come fairly close to canon if they don't.

By the looks of that screenshot, the node code is rendering backfaces, is it not?  So we just need one instance of the polygons instead of two as the original model had.  How's this?
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 
If i'm not wrong :
new mv_core : it replaces previous one
new mv_effects :  new file, must preserve the previous version
new mv_speffects : it replaces previous one
new mv_textures : it replaces previous one
new mv_hieffects : it replaces previous one and mv_hiplanets

?
« Last Edit: July 15, 2004, 02:47:12 am by 1962 »

 

Offline WMCoolmon

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All right, except effects_c is meant to replace speffects, using the new multiplayer-compatible tables.

*Bump*ing to note hieffects is out now, as well.
-C

 
Thank you :D

 

Offline Taristin

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Quote
Originally posted by StratComm


Do they have to connect?  I think I could come fairly close to canon if they don't.

By the looks of that screenshot, the node code is rendering backfaces, is it not?  So we just need one instance of the polygons instead of two as the original model had.  How's this?


Show off. :doubt:

Anyway, yeah I like yours better than mine. I only spent 20 miiinutes tops on mine anyway. And most of that was trying to figure out which geosphere I could hack into the right shapes. :p
Freelance Modeler | Amateur Artist

 
WMC: could the zpack be updated?

And what VPs must be used now? I got confused :P

 
If i'm right, here are updated files to use :
- mv_core_b (replace previous mv_core)
- mv_effects_c (replace the previous mv_effects, it replaces also mv_speffects)
- mv_textures_a (replace previous one)
- mv_hieffects (replace previous one and mv_hiplanets)

 

Offline Goober5000

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Quote
Originally posted by StratComm
How's this?
Nice! Awesome, we'll take it. :)

Can you make one in the original FS1 style too (for the FSPort)? ;7

 

Offline MetalDestroyer

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WMCoolmon, can you say, if we have to rename the new vp file you 've made ?
Exemple : delete the mv_core_a.vp and put the new vp and rename it by mv_core_a.vp.

 

Offline Kazan

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no rename - just delete the old version
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Offline MetalDestroyer

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Thx Kazan.

 

Offline MetalDestroyer

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I've forgot another question. Can they cause any probs with Fs2Net ?

 

Offline Kazan

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the latest updates are designed not to
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Offline Starks

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Why can't a jump node have a physical structure to indicate it's position?

You know, like a Knossos ring or a Melia installation...

Stupid IFF, I don't even know what it stands for...
Formerly of the Dark Wings and Legion of Apocalypse

 

Offline MetalDestroyer

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Kazan, i ve got some prob when playing online with those news vp files. I got hacked table and i didn't have any files in the tables repertory. And there are no mv_speffect.vp in my Freespace 2 directory.

 

Offline WMCoolmon

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Do you have ANY tbl files outside of your mods' directories? Are the only VPs outside of your mod directories the old mediaVP files (minus speffects AND zpack) as well as the new ones?
-C

 

Offline MetalDestroyer

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I didn't have the zpack, and the sp_effect.
And no tbl in the Table directory.

If i play online without the news upgrade, but only with the original vp from the 3.6 installer, i ve no probs.

 

Offline WMCoolmon

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What build are you using?
-C

 

Offline MetalDestroyer

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For the online, i use the fs2_open_r.exe from the 09/07.

  

Offline WMCoolmon

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-C