Heh, first post with valid stuff in it;
Originally posted by Tolwyn
I thought about it when I was working on a few projects of mine, and I think I am being too lenient towards you. First of all, WC Saga is a game, if all the dialogue was taken from real life operation and doctrine, it wouldn't be interesting.
That's true, as you said before to the sci-fi fans.
It's mainly something we pulled outta our TvT training, you wont be as good as anyone in a team if you're talking/typing/distracted by any means or needs to communicate.
In FS2 TvTs the reason everything was done so fluidly between the top pilots was litterally, because of the total lack of verbal or textual conversation (and yes we had access to teamspeak/etc).
Best done when you know your team mate well enough to read what he's going to do next, just by how he flies, and that's how most of the better teams were.
Hense why I have always been of the oppinion that it simply isn't needed.
If you guys do take it as merely an expression of oppinion;
That's all it is.
As is yours.
However several people have taken it as exception to that then turned around and said they are just expressing theirs.... that's fine but a little hypocritical

After all, do you really want to hear "Whiskey Tango Foxtrot" over and over again?!?!?" Keep in mind it would be said in a way that it'll be totally undecipherable to people who aren't familiar with that jargon: "Inbound Angels 30, Hotel Charlie, Fox-Two". How can a regular person understand that?
However it would easily be preferable to people such as myself since the other stuff is merely distracting, and rapidly annoying since it's merely showmanship.
The WC Saga project is supposed to appeal to science-fiction fans, not military hard cores.
Truth, not arguable with, and I do agree.
The most important thing is however: To fly a top-of-the-line jet fighter of today (and of course, of a fictional WC fighter of tomorrow) requires an individual with a well-balanced combination of intellect, maturity, discipline, talent, confidence, and ego. You have to be mature and quiet at times, but also, you have to have an ego (after all, it's you VS them, and you can’t lose).
and physical fitnessAgain, true, but the bravado is mainly shown on the ground, in boyish comradre, not jostling for top position in the air...
When playing WCP I end up feeling like I'm in a kids play ground playing football not fighting a battle.
Read all of those WC novels, there are some chatter during it (of course, most of these FS guys didn't read the books; you appear to be one of those). In addition, fighters can communicate by secure laser link, so it doesn't mean that everything they say will be picked up on the command net.
If you didn't notice... laser link was something that wasn't mentioned in the games and no, I haven't read the novels, I'm weighing up gameplay here

You have validity in the point but just how much chatter are you talking about?
FS2 mission chatters, for decently populated missions, is busy enough as it is, playing the busier Coop missions (Rebels Bluff, Touch of Fate, Robin Hood, etc) you barely get a moment without chatter and that's all stuff that's directed at you alone...
Is that going to mean that you're going to be asking for overlapping chatter? because if it really is a constant droning noise which is what WCP chatter in an FS2 environment will most likely be from your perspective, it'll eventually ware even you guys out.
And last, in response to your "less chatter makes you disciplined" I can say that there are 4-5 members of the Saga Team who are military (both US and European), but they don't ever strut their credentials in public ever, for they don't want to attract attention to themselves, and by doing that they are professionals: they keep their off-time different from their other work
Again, I mainly refer to my team experiences in various computer games, and sports.
People are always performing at their best when they are least needing to provide socialesque cues to their colleges, because it focuses the mind in so much when Squads can work in the total confidence that they know their mates well enough to know how to connect on the end of one of their plays.
I don't really think I need to address most of the other replies after this.