Author Topic: 3dmax  (Read 4258 times)

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Offline LOKO

  • 25
hi, im getting 3d max im going to be new to it, i want to learn how to use it, to start helping with freespace 2 mods. are there tutorials on how to use it?. thx.

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
:welcome:

3ds Max, well yes and I will post them all if you wait. :)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
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Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline jdjtcagle

  • 211
  • Already told you people too much!
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline aldo_14

  • Gunnery Control
  • 213
max usually comes with a good set of tutorials.  With regards to Freespace modelling, max 4 had a brilliant tutorial on the basics of low poly modelling (which i would presume is in some way replicated in the newer versions).

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Max's tuts are very good.  Use them. :nod:
Freelance Modeler | Amateur Artist

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Max's help file is incredibly useful. 'Course, I suppose I already had a rough grasp of the basics when I got it, but still- everything I've learned was from it, and pretty much every time I set up a new model in MAX I end up learning more from it.

 

Offline LOKO

  • 25
ok guys i got something called 3d max 6 discreet, it a trial version, it dosent look like the thing comes with tutorials, so yah.

http://www.skillreactor.org/cgi-bin/index.pl?baschead

im trying to do this, but it dosnt say how big the box should be, when i put in the segments nothing happen th box stay the same?

maybe this is a bit advance ill try to find something else, is there a tutorial out there that teaches u how to use all the buttons? thx.
« Last Edit: July 18, 2004, 02:37:28 am by 2009 »

 

Offline LOKO

  • 25
ok guys I found something simpler so dont worry.

http://www.maxhelp.com/content/tutorials/hat/hat.htm

im just going to keep doing tutorial like this for now.

but what would be the next step?

thx
« Last Edit: July 18, 2004, 02:41:02 am by 2009 »

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
You build on what you know progressively, as you need more. Studio MAX has an absolutely freaky number of functions, after about a year of using it on a pretty much daily basis I still don't really know how to use half of the things it can do- they simply never came up as an issue, because I haven't and probably won't ever need them. And that's even before you get into plugins...

Oh, by the way, that'd be a good step for MAX. Plugins. MAX is behind some of the other major modeling programs in a few fields, and ahead in others, but with the right suite of third-party addons you can fill in all those holes (things like textures- Simbiont, or renders- Brazil)
« Last Edit: July 18, 2004, 02:54:24 am by 262 »

 

Offline LOKO

  • 25
well, what would be the most thing's i need to learn so i can help in free space?

modeling, texturing, what else?

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Learning to skin'd probably do you good. Unfortunately, there's something where I've got not a ****ing clue, and would rather like a tut on how it's done myself.

Other than that- box modeling. Most Freespace vessels are composed of a single, coherent mesh, so you need to learn to build up a primitive into something that looks like a fighter, or a capship, or whatever. Basically, the Mesh Edit modifier is your friend- just apply it and move the vertices around.

Aaand... well, get that stuff down, first. That's all you really need for the most basic stuff, and everything thereafter that you can do in MAX is pretty simple by comparison.

 

Offline USS Alexander

  • I 0wn TAP
  • 29
    • http://www.ngproductions.nl
Learn the interface;) knowing where a tool is and what the tool does  is 1 big step in the right direction, Max like Maya's interface are abit advanced when you first look at it and might scare you, but when you start learning the things its very logical.

Like stryke said study the help file, and buy yourself a book, the max 6 bible is a very good start it covers the basics and intermediate options of max 6 from the interface to animating.
icq 127261564
www.ngproductions.nl
Tapping I3****

 

Offline LOKO

  • 25
well ok, that all sound good, about the skin is that wat mostly need to help in the mods?,  can start learning, does max to the skins tho?

also i got a problem with max i cant deselect the YX axsis i just want the x, but max 6 dosent have the X Y Z XY thing on the top, is there any other way i canselect just x coordinates?

where can i buy the book? local book shop il go there 2morrow
« Last Edit: July 20, 2004, 06:47:56 am by 2009 »

 

Offline Vertigo1

  • 'Scaper
  • 28
You just hover your mouse over the arrows around the object (if its already selected) to select an axis, hold your left mouse button down and drag.  Thats it.
Gargoyles, Season 1.  Buy it, or DIE! :)

"Professor! This ship is capable of traveling 90 percent the speed of light! Why are we only doing 35 miles an hour!" - Leela
"Because we're in a hurry!" - Professor

"from a purely stastical standpoint japanese men DO have smaller penii on average" - Kazan

 

Offline Carl

  • Render artist
  • 211
    • http://www.3dap.com/hlp/
LOKO, you can model all you want in 3dsMax, but in order for you to texture it or even put it in the game, you need to get Truespace.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by LOKO
well ok, that all sound good, about the skin is that wat mostly need to help in the mods?,  can start learning, does max to the skins tho?

also i got a problem with max i cant deselect the YX axsis i just want the x, but max 6 dosent have the X Y Z XY thing on the top, is there any other way i canselect just x coordinates?

where can i buy the book? local book shop il go there 2morrow


just use the axis you want ( want to move the object along the X axis? well, click on the X axis of the object), or use F5 -> F8 to choose the axis.
SCREW CANON!

 

Offline Liberator

  • Poe's Law In Action
  • 210
Quote
Originally posted by Carl
LOKO, you can model all you want in 3dsMax, but in order for you to texture it or even put it in the game, you need to get Truespace.


or TrueSpace for Free

Bear in mind this is an older version, but should still work for what you need it to do.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline LOKO

  • 25
ok I'm downloading it now so should I use only use truespace to render, and max to model? or should I use truespace
for both?

too bad i couldnt just used max, I was rendering with something called texmax or something like that :(
« Last Edit: July 23, 2004, 10:29:15 pm by 2009 »

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
Uh, MAX is basically better than Truespace at everything, though Truespace is needed to convert to a Freespace-usable format.

 

Offline LOKO

  • 25
but then can I render in max and just format with it with truespace?