Author Topic: Render Remake: TCNS Arthur from Nyxfall  (Read 2338 times)

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Offline HeX

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Render Remake: TCNS Arthur from Nyxfall
Well I decided to remake an old ship I made years ago for my unfiinsed thread story Nyxfall.

The TCNS Arthur Dreadought.

So far I've only modeled the main body design without the fine details. Those come later.

I've managed to keep it low poly so far. 4,176 polies. However that will increase as I add components.

Next up to render will be the main weapons. The Particle Coil spinal cannon is already built into the main body.

Total list of armaments to be added.

A list of armaments:
-20x heavy pulse laser turrets (all round)
-6x medium massdriver turrets (all round)
-2x heavy railgun turrets (top, bottom)
-16x heavy plasma cannon turrets (fore, port, starboard)
-4x X-ray lasers (fore)
-2x OPA-008 heavy particle accelerators (fore)
-1x Plasma Coil (spinal)
-6x missile pods (all round, 20 cells each)
-32x torpedo tubes (16 fore, 8 port, 8 starboard)


The front of the ship, with the large spinal Plasma Coil visible.



The drive section



The rotating crew section



A side shot



A top shot

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Offline HeX

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Render Remake: TCNS Arthur from Nyxfall
Doing some work on the weapons now.

Design for the Pulse Laser Turret. There will be 20 of these dotted in various locations along the hull.

Pulse laser turret




A quick firing render

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Offline Havock

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Render Remake: TCNS Arthur from Nyxfall
an eye, it's an eye!
*pokes*

it's looking good mate :)
the model as some sort of....attractive simplisity of shape, bo extra "stuff" hanging out...

 
Render Remake: TCNS Arthur from Nyxfall
Awesome design/model, HeX. My only gripe is that it looks more like some kind of Orbital gun, or something along those lines, rather than a dreadnaught imo. Absolutely badass :) :yes:
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Offline HeX

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Render Remake: TCNS Arthur from Nyxfall
Well if I had a fighter or some such as a comparison, you'd see the real size to it. Perhaps if I get some good texturing it'll show off the scale a bit more.

Though essentially it is built around one large main gun (the Plasma Coil, which reaches almost back to the drive system where it takes power from the core). So I could see how one could get that impression. :)
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Offline Thorn

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Render Remake: TCNS Arthur from Nyxfall
So it's almost like an Ion Cannon frigate, only bigger and with defensive guns?

 

Offline HeX

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Render Remake: TCNS Arthur from Nyxfall
Yeah kinda. More like the Homeworld 2 Progenitor Dreadnought. Alot of weaponry built around one massive gun.
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Offline Knight Templar

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Render Remake: TCNS Arthur from Nyxfall
4k polies? Wow.

Very nice Hex :yes:
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Offline karajorma

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Render Remake: TCNS Arthur from Nyxfall
I love the design but those turrets seem very high poly to me if you're planning to have this thing work in the game. How many polys have you got on them?

But otherwise keep it up :)

EDIT : Just noticed the thread title. Aha. Disregard earlier statement :)
« Last Edit: July 18, 2004, 04:16:44 am by 340 »
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Offline HeX

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Render Remake: TCNS Arthur from Nyxfall
Heh...yeah putting ships in game is still out of my range of capabilities. :)

But if I ever put this sucker in game, I'd reduce the turrets to simple shapes with textures rather then the actual raised plates. :)
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Offline karajorma

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Render Remake: TCNS Arthur from Nyxfall
Quote
Originally posted by HeX
Heh...yeah putting ships in game is still out of my range of capabilities. :)

But if I ever put this sucker in game, I'd reduce the turrets to simple shapes with textures rather then the actual raised plates. :)


I reckon you could find quite a few modders who'd be happy to put it in :)

After all you've done most of the hard work. :D
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Offline Flipside

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Render Remake: TCNS Arthur from Nyxfall
Indeed, or just provide the hull and let some other muggins make all the turrets ;)

Either way, really nice work!

 

Offline USS Alexander

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Render Remake: TCNS Arthur from Nyxfall
Very nice model, but isn't it a bit overarmed:wtf:
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Offline Thorn

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Render Remake: TCNS Arthur from Nyxfall
Its a dreadnaught.... thats the idea...

 

Offline HeX

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Render Remake: TCNS Arthur from Nyxfall
You have to remember that alot of the firepower is anti-fighter and anti-strike ship. While it SEEMS to be heavily armed things to remember:

1) Nyxfall warships have a shield generation system. It's anti-kinetic as well as anti-directed energy. This means railguns, missiles and torpedos are not very effective at first.

2) Particle beam cannons and X-Ray Lasers are for anti-shield operation primarily. Pulse lasers are used against fighters and incomming torpedoes. Plasma weapons are for taking on smaller capships that may outmaneuver the larger Arthur

3) The plasma coil penetrates MOST shield forms. However it has a long recharge time. By the time you rearm, an opposing warship is either moved, or brought heavy guns to bear. Heance the forward armaments designed for a one-two punch.
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