While crawling through the Wiki yesterday, I came across an article on the old GTCv Moscow project. Seeing that both Black Wolf and Darius had revived the project temporarily last month and some of their files were still floating around on the Internet, I decided to render something in Autodesk Maya using whatever I found. This is what I got:

These are my settings used:
Image rendered in Autodesk Maya 2010
Image rendered at "2K Square" (2048 x 2048 pixels)
Rendered using mental ray at Production quality
Here are some credits:
Model by Black Wolf with contributions from akenbosch, Hades, Vasudan Admiral, RazorsKiss, Vengeance, Turambar, Water and bizzybody
Textures by Darius
Bump-mapping by Black Wolf
Glowmaps by Darius
Shinemaps by DariusA cropped version of this image is currently set as my desktop wallpaper.

It's funny, actually. Black Wolf considered the overall project to be a failure since initial interest in it fizzled out during the texturing phase. I, on the other hand, personally feel that it requires a great amount of passion, dedication and imagination to get something from this:
