Author Topic: {ATTN} DaveB's Personal and Unofficial View  (Read 20560 times)

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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
[UPDATED] DaveB's Personal & Unofficial View
Hmmm, maybe a thread renaming is in order. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline aldo_14

  • Gunnery Control
  • 213
[UPDATED] DaveB's Personal & Unofficial View
Quote
Originally posted by Lonestar
Um why use a console when a PC has more options? Im bored of a game, i can mod it with a PC. With a console, im screwed with what the developers gave me.

Only now is console doing content downloading. Ive been doing that for years already! Console's are great dont get me wrong, but a PC beats it hands down every time.

As for FS3 on Console, thats just insanity. FS2 had more controls then you knew what to do with, i doubt FS will port to console and if they do that means they are going to hack it down to nothing!

Im for FS3 no matter where its made, but prefferably on PC.


Because you can take a Pc down to the living room and plug it into the 28-inch widescreen telly with a minimum of fuss? :p

I think FS would work perfectly on console... it's basically an arcade shooter anyways, you could easily play it with a minimum of controls

Offhand - a PS2 mapping could be;
Movement - left analog  
Afterburner - right analog up/down
View - D-pad
Fire guns - x
Fire missiles - square
Afterburner - circle
Call support - triangle
Auto target hostiles
L2 to target escort ships
R1 & R2 control speed
(excluding L3 and R3 buttons at the mo)
The rest - comms and more advanced autospeed / targeting could be confined to ingame pause menus, or in the former case to using voice comms (ala SOCOM or whatever the hell it was)

The beauty of FS2 was / is its accessibility - it's not a complex game to control, you can play with about 4 or 5 buttons (2 triggers, afterburner, weapon select - when autotarget and auto-match are on).

 

Offline silverwolf

  • 27
  • whoa...he still pops in
[UPDATED] DaveB's Personal & Unofficial View
i don't use automatching. never did like it. but yes PC is the best choice for fs3 unless you plan to ship a joystick out with the console version

 

Offline Tiara

  • Mrs. T, foo'!
  • 210
[UPDATED] DaveB's Personal & Unofficial View
PS2 = No modding = 1 time play

You'd play it once, maybe twice and then put on the shelf for the next 6 months beore you decide to pick it up again. Modding is a crusial part of Freespace.
I AM GOD! AND I SHALL SMITE THEE!



...because I can :drevil:

  

Offline DaBrain

  • Screensniper
  • 212
    • Shadows of Lylat board
[UPDATED] DaveB's Personal & Unofficial View
I agree. The community would be much smaler without FRED(2).

Freespace was designed to be modded.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Stealth

  • Braiiins...
  • 211
[UPDATED] DaveB's Personal & Unofficial View
that's true aldo, they could make it work, but what about all the HUNDREDS of advanced functions...how about transferring shields? targeting nearest attacking turret, etc. LOL
 ;)

 
[UPDATED] DaveB's Personal & Unofficial View
I have no idea how a FS3 game should be made, or marketed, but as I see it, to generate interest in the game, there is need for a serious re-release of current matirial

1) Either a internet re-release like GC and tribes, including FS1, silent threat, templers and FS2, maybe with some of the 'unofficial' expansions like derelict and others.

2) A show off of a much bug-fixed SCP, with some of the work for it.

I hope i'm making sense, and not just reposting earlier stuff while adding the 2nd FS2 campaign into the list.

 

Offline aldo_14

  • Gunnery Control
  • 213
[UPDATED] DaveB's Personal & Unofficial View
Quote
Originally posted by Stealth
that's true aldo, they could make it work, but what about all the HUNDREDS of advanced functions...how about transferring shields? targeting nearest attacking turret, etc. LOL
 ;)


Overcomplicated.  Want a fast arcade shooter, not a fight sim. :p