Author Topic: Dissapearing bots?  (Read 2321 times)

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I'm trying to play with the AI in Freespace 2. In coop mode it works fine. When I do dogfight, the ai bots suddenly dissapear.

I also try to do multiplayer in SCP but it doesn't work at all.

what now? :(

 
FS2 never had official bots unless your in multi-campaign mode.

 

Offline Cetanu

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correct, there are no bots in FS2 - that's why AI jumps out in Dogfights and why you can't start TvTs without a 2nd player
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Offline WMCoolmon

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I thought they were supposed to all die in dogfight.
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Offline TopAce

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Is adding the AI to dogfights possible?(It may good for training.)
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Offline Cetanu

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in this case I ment AI with the player flag set - never tried AI fighters without that flag in a Dogfight mission >> try it TopAce ;)

... as for training: normal hostile AI fighters you find in every Coop, so not really necessary
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Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 

Offline TopAce

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I meant single player. You cannot respawn in single player. A single player dogfight where you can respawn would be the training exercise I am talking about.
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Offline Cetanu

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Quote
Originally posted by TopAce
I meant single player. You cannot respawn in single player. A single player dogfight where you can respawn would be the training exercise I am talking about.


You start to confuse me... you already know such a dogfight isn't possible :D

but there is a solution:
create a multiplayer pilot, host a Coop (as LAN game) and you have your respawns... and lots of red dots to shoot at
Work is the curse of the drinking class
Keeper of BDHR's Holy Grail of Beer

Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 

Offline TopAce

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Quote
Originally posted by Cetanu

You start to confuse me... you already know such a dogfight isn't possible :D
...


From Retail FreeSpace or SCP point of view?

Quote
but there is a solution:
create a multiplayer pilot, host a Coop (as LAN game) and you have your respawns... and lots of red dots to shoot at


I already know about this. But I am talking about DOGFIGHTS! So the other pilots also shoot at each other.
« Last Edit: July 26, 2004, 04:58:47 am by 1079 »
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Offline Cetanu

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Quote
Originally posted by TopAce
From Retail FreeSpace or SCP point of view?

to my knowledge nothing has changed there since the retail version
Work is the curse of the drinking class
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Valid PXO/F2NETD multiplayer missions - mirrors: 1,2
Additional valid F2NETD multiplayer missions - mirrors: 1,2
Voicefiles for these missions - mirrors: 1,2

 

Offline StratComm

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You, 3 wings of fighters, 1 fighter per wing, all with different alliance status (neutral, unknown, and hostile) however many waves you want, and the "all teams at war" tag.  You'd only get to play with 4 ships in the area at any given time, but it'd work.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TopAce

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This 'only' is my problem. And I did not about the four IFFs and the 'All teams at war' tag. Don't see any green in my eye, please.
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Offline karajorma

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If you have more than 4 players why the hell do you need AI bots to practice on?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline TopAce

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Because not everyone is able to play over the net so well. I do not mean pure piloting skills, I experienced so many LAGs while playing on PXO and I decided it is not worth playing because it is not enjoyable. My net connection is quite slow and a LAN connection is not always available. And even when LAN becomes available, who will I be playing with?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.