Originally posted by KARMA
btw the very rusty plating gives it an "old/used" aspect, it isn't "bad", actually I like it, but it's somewhat strange.
The plating is also very dark and with low contrast, and it makes me wonder if this could make a bit hard to notice the details in game (well, I guess we'll see that when it'll be converted).
I'm trying a new style.... wartorn, I guess. My newest model (Claymore) worked out ok, but I wasn't happy with how 'clean' it looked. I'm still developing it, though - I've gut gunbarrels more or less nailed, but the level of corrosion on fighter hulls is tricky. Especially as I'm having to do it on effectively a per-pixel level (at least, with the brush I'm using there's no blurring), so there's a slight issue with the whole pixellation thing.
Plus I wanted to keep the details deliberately low key and indistinct, it's more realistic IMO. Other thing is that this is bumpmapped, so it's accentuated the graining - specmaps may do the same, but to a lesser degree.
Originally posted by KARMA
Finally, some lines seem a little pixelated, dunno if it is due to a bit too low res of the textures or by you not using autoaliasing/blur on the diagonal lines in photoshop:p Considering your experience I suppose the first one
Texture res, yep. Pain in the arse, but it's that or no diagonal lines, so.....
Oh - the Engines have that red ring because it's using Shivan tech. Little odd, granted, but it should work quite well (I hope) with glowmaps in low-light missions. Somewhat of a stab in the dark, in all honesty - the shape is, i think, spindly enough but the cockpit shape wasn't quite how I intended it.
(The yellow lighting may go, though.... not quite the desired effect).