Author Topic: Single ship .tbl?  (Read 3711 times)

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Offline Flipside

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Ok, just testing the water here, but iirc, the table files are loaded at the start of the mission? Would it be difficult to alter matters so that, if the game cannot find the ship reference in the table file, it automatically looks for a .tbl file with the exact same name as the POF, e.g. fighter01.tbl and if one exists, take it's data from there? I think this has been asked before and there are reasons why it can't but I thought I'd ask and clarify it :)

Actually, it checks the directories first, but it still might work, it checks for Fighter01.tbl first, then checks Ships.tbl and then throws out an error if it can't find either?

 

Offline karajorma

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I thought modular weapons and ships tables were already implemented.
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Offline Flipside

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Only from the command line I think, you can stack .vp files on top of each other, but I'm thinking for people who just want to throw the files into their directory and add the ship to the game, this requires a lot less 'hands on' work for inexperienced people?

Also, when you have a campaign on the go, and several people making/updating ships, it's a nightmare keeping it all up to date, it'd make life a lot easier if this sort of thing were possible.

If it's already possible, I'll shut up and pretend I didn't post this ;)

 
Put the ships data in a .tbM file and it'll overrule the stuff in the tbL. WMCoolmon implemented it.
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Offline Flipside

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...

< Shuts up and pretends he never posted >

;)

Thanks :D

  

Offline karajorma

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Worth posting just to draw people's attention to it :)
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Next time post it in the internal, so you don't draw too much attention ;)

 

Offline Flipside

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LOL I always post suggestions out here, somehow I'd feel like I was 'jumping the queue' if I posted in internal ;)

Even if it does make me look like a prat sometimes :D

 

Offline Nuke

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hey what builds is this availible in? and has the code been commited? i might start using it it its in one of the more recent builds.

how about a comand line option to force stuff in the modular files to be available in any mission regaurdless of weather its in the loadout or not.
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It's in CVS, and it's in all recent builds.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
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Offline Nuke

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sweet!
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Offline JC Denton

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Am I correct in assuming that the max ship limit in the TBL file still holds true to the TBMs?  As in, stacking the Inferno, TBP, and retail ships all in TBMs wouldn't allow access to all of them simultaneously?
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Offline karajorma

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I'd say that's a pretty good likelyhood since too many ships breaks multiplayer.
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If you go past 130 in the code you break multi, so all the normal builds got a limit at 130. Inferno builds got a limit of 300 or something, but they don't support multi.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline WMCoolmon

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Quote
Originally posted by JC Denton
Am I correct in assuming that the max ship limit in the TBL file still holds true to the TBMs?  As in, stacking the Inferno, TBP, and retail ships all in TBMs wouldn't allow access to all of them simultaneously?


Aye
-C

 

Offline Nuke

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sound table support?
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Offline WMCoolmon

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Not atm. Music table support is in though.
-C

 

Offline Nuke

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i need that table for all my gatling gun sound effects. also i read in another thread about this. it said that there was a modullar weapon_expl.tbl but i wasnt sure about what to name it.

was that feature ever implemented, the one that lets lets you modify freespace's ships (to add compatability for new weapons and such) by only listing the tags you want changed. i think bobboau suggested it.
« Last Edit: July 30, 2004, 08:23:59 pm by 766 »
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Offline Goober5000

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I doubt Bobboau suggested it.  Anyway, that would require serious modification and will probably not be implemented.

 

Offline Scuddie

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I have modified the HL-7 to be a (relatively) long range weapon, and I was going to put it in a campaign of mine, which I am just starting.  However, when I put "LRSubach.tbm" in the fs2/data/tables dir, the custom weapon will not show up in neither FRED, nor FS2_Open.  And yes I am using the most recent builds.  Anybody have the solution to this?  I think it should be Wikified.
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