Author Topic: Primaries Help  (Read 1332 times)

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Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
ok guys...i am having trouble getting ammo based primaries right.  never did em before so i have no template to go by.  Can I get some help?

Basically i need some table help with this.
« Last Edit: July 27, 2004, 07:22:32 pm by 820 »
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Freelance Modeler | Amateur Artist

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Well that's that. This thread can probably be ignored now... Unless I messed up. :p
Freelance Modeler | Amateur Artist

 
Examples of what to put, where. Key parts in bold.

Quote
$Name: @Vulcan
+Title: XSTR("GTW-T15 Vulcan Cannon", -1)
+Description:
XSTR(
"Light Ballistic Weapon
Level 3 Hull Damage
Level 3 Shield Damage", -1)
$end_multi_text
+Tech Title: XSTR("GTW-T15 Vulcan Cannon", -1)
+Tech Anim: techdis
+Tech Description:
XSTR("The Vulcan is a ballistic gattling cannon used to perform a large amount of damage in a small time. However, unlike energy weapons, there is ammunition usage to consider. Each Vulcan shell does paltry damage, but the fire rate of the cannon means accurate use will result in a higher number of kills. The Vulcan's standard designation means all fighters capable of carrying ballistic cannons can utilise it.", -1)
$end_multi_text$Model File: none
@Laser Bitmap: starburstY
@Laser Glow: 2_LaserGlow04
@Laser Color: 255, 248, 100
@Laser Color2: 255, 248, 100
@Laser Length: 3.0
@Laser Head Radius: 0.9
@Laser Tail Radius: 0.9
$Mass: 0.2
$Velocity: 800.0
$Fire Wait: 0.08
$Damage: 10
$Armor Factor: 1
$Shield Factor: 1
$Subsystem Factor: 0.4
$Lifetime: 1.5
$Energy Consumed: 0.0
$Cargo Size: 0.5
$Homing: NO
$LaunchSnd: 217
$ImpactSnd: 85
$Rearm Rate: 40.0
$Flags: ("in tech database" "player allowed" "ballistic" "stream" "cycle" "small only" )
$Icon: iconFlail
$Anim: gundefault
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius: 1.0


Quote
$Name: GTF Perseus ADv
$Short name: TFight2ta-03
$Species: Terran
+Type: XSTR("Medium Interceptor", -1)
+Maneuverability: XSTR("Fair", -1)
+Armor: XSTR("Average", 2983)
+Manufacturer: XSTR("Nankam Aeronautical", -1)
+Description: XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("The Advanced Perseus is the only Capella-era fighter left in service, although she was customized by Nankam Aeronautical for increased speed and firepower over the original design. As an interceptor, the Advanced Perseus is equipped with high-capacity weapon energy and afterburner fuel reserves for high performance over an extended period of time. However, one should be aware that these reserves take much longer to recharge than in most fighters. The Advanced Perseus is equipped with a single quad-linked cannon array on the underside of the ship.", -1)
$end_multi_text
+Length: 17 m
+Gun Mounts: 4
+Missile Banks: 3
$POF file: INF_Perseus.pof
$Detail distance: (0, 180, 300, 1100)
$Show damage: YES
$Density: 1
$Damp: 0.15
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 120.0
$Rotation time: 2.6, 2.6, 2.6
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-12" "Subach SD-14" "Prometheus" "Vulcan" "Hastor" "Subach T-15" )
$Allowed Dogfight PBanks: ( "" )
$Default PBanks: ( "Prometheus" )
$PBank Capacity: ( 2000 ) // do this for each primary bank
$Allowed SBanks: ( "Bloodhound" "Shadow" "Stiletto III" "Hornet M" "Corinthos" )
$Allowed Dogfight SBanks: ( "" )
$Default SBanks: ( "Shadow" "Shadow" "Shadow" )
$SBank Capacity: ( 40, 40, 20 )
$Shields: 350
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 140.0
$Max Weapon Eng: 300.0
$Hitpoints: 250
$Flags: ( "player_ship" "fighter" "in tech database" "in tech database multi" "ballistic primaries" )
$AI Class: Wingman
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 160.0
+Aburn For accel: 0.8
+Aburn Fuel: 1200.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 15.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 126
$Closeup_pos: 0.0, 0.0, -26
$Closeup_zoom: 0.5
$Shield_icon: shieldperseusadv
$Ship_icon: iconfighter2t-03
$Ship_anim: ssdefault
$Ship_overhead: loadperadv
$Score: 14
$Trail:
+Offset: 6.51 -1.76 -3.37
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -6.51 -1.76 -3.37
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
what if one primary bank carries the Ammo weapon but the other carries a standard weapon?
You can't take the sky from me.  Can't take that from me.

Casualties of War

  

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
ok guys i have it now....thanks.
You can't take the sky from me.  Can't take that from me.

Casualties of War