I read that post dude. I was waiting for an update on that. Getting news from Styxx of another proggy was the context in which the inquiry was all about. Didn't know it was the same thing.
I noticed that performace took a larger hit with this version of the Galaxy. The older one got over 45 FPS as this goes below 10 at times. The way I got the smoothgroups in Max to work in Truespace involved creating unique material ID's for EACH smoothgroup. That means over 25 materials. I don't know if it matters that many of the materials utilize the same texture file, but does Freespace know this?
In any case this is EXCITING news. I'm already trying to make sense of 3dsmax Lightwave and after that Maya. Truespace is a toughy.
I'd rather not learn another 3d program in which Freespace is its only use. 3dsmax seems to be the top program used for videogame design to begin with. With the knowledge of a FOURTH 3d program, I sense a work hours riddled with confusion as I do a keystrokes of one program in another.