I don't know if this is specific to my system, or if

of people are having this trouble, but FS_open (Every build I've tried except for the one MT uses) will not display textures for the modded ships.
I'm using the -mod MachinaTerra command line, and everything loads up fine. The ship models are used (I know because of the boxes in mission, and the thruster glows) But the textures themselves don't load. Despite being in the same folder. I copied them to the main FS2 data folder as well, but still no dice.
The ones I'm using are primarily 1024^ maps, and I want to use a build with environment mapping so I can test the textures I'm making. Any build other than the 3.6 we have will not load the textures. There's no error messages. Just invisible meshes flying about...
It's not only specific to the 1024^ maps, tho. Some capships have quite small maps, and are still not loaded.
I've even restarted Windows... to no avail.
Why is this happening?My configuration is:
C:\Games\FreeSpace2\fs2_open_T-20040729.exe -spec -glow -jpgtga -d3dmipmap -phreak -ship_choice_3d -targetinfo -snd_preload -fps -env -alpha_env -fov .39 -ambient_factor .85 -allslev -mod MachinaTerra
Duron 600
128 Mb Ram
R9600XT 256 Mb (Overclocked to 526 Mhz)
Windows 2000 SP4 (I believe... the latest one)
Direct X 8 - 1024x768x32
2 Sample AA
DX Version 9.0b
And my TXT Caps if that's needed is attached.