Author Topic: Big ship. Need big ideas. You help.  (Read 8546 times)

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Offline Gloriano

  • silver dracon
  • 210
  • Oh
Big ship. Need big ideas. You help.
Raa you can do better texture work ;)

and don't use Typhon texture
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Kie99

  • 211
Big ship. Need big ideas. You help.
Those textures make me wanna puke
Why not use Terran and Vasudan textures, and make it a 2 specied-destroyer, unlike the other "2 specied-ship", the Colossus
« Last Edit: August 09, 2004, 01:14:48 pm by 1934 »
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

  

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Big ship. Need big ideas. You help.
c914: No. I don't want to use Sobek, Hatshepsut, nor Mentu textures. They are irritating after a while of the same repetitions. I tried it already.

Kie: Because it's my ship :p But seriously, Terran and Vasudan don't usually mix too well.

Stratt: If I knew the first thing about how a texture should look to be sufficiently Vasudan, but not a bunch of tiles, I'd do so. I was considerring UV mapping some portions and tiling others... I may still.

I'll play around with it later, when I'm done fooling with the fighter I made to complement it.
Freelance Modeler | Amateur Artist

 

Offline magatsu1

  • 210
Big ship. Need big ideas. You help.
your u.v.in' doesn't look that bad. You should see some of my efforts...
Blitzerland: Knows what he's talkin' about

 

Offline Taristin

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    • Skelkwank Shipyards
Big ship. Need big ideas. You help.
This is really the first time I'm trying to texture using 3dMax instead of TrueSpace.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
Big ship. Need big ideas. You help.
Quote
Originally posted by Raa
This is really the first time I'm trying to texture using 3dMax instead of TrueSpace.


Try using the UVUnwrap modifier to lineup the edges of maps - it's hella useful.  For many things. ;)

 
Big ship. Need big ideas. You help.
Quote
Originally posted by Raa



Those two small engines in down side don't fit Vasudan-style ship.
Expect the best. Be prepared for the worst.

 

Offline Taristin

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  • BlueScalie
    • Skelkwank Shipyards
Big ship. Need big ideas. You help.
I don't care.
Freelance Modeler | Amateur Artist

 
Big ship. Need big ideas. You help.
It could be a Terran design influence.
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline FireCrack

  • 210
  • meh...
Big ship. Need big ideas. You help.
This things profile realy reminds me of the hades.
actualy, mabye not.
"When ink and pen in hands of men Inscribe your form, bipedal P They draw an altar on which God has slaughtered all stability, no eyes could ever soak in all the places you anoint, and yet to see you all at once we only need the point. Flirting with infinity, your geometric progeny that fit inside you oh so tight with triangles that feel so right."
3.141592653589793238462643383279502884197169399375105820974944 59230781640628620899862803482534211706...
"Your ever-constant homily says flaw is discipline, the patron saint of imperfection frees us from our sin. And if our transcendental lift shall find a final floor, then Man will know the death of God where wonder was before."

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I like it, but definately NOT Hades-esque.

  IF you want to see a Hades-esque model try the GTD Saturn!


  As for those terran-like bottom engines, maybe the GTVA had a yard sale and the Vasudans thought it was a good deal...

  Regardless it still works, now hurry up and finish texturing it so we can see the final result! ;)

:yes:
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
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Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Big ship. Need big ideas. You help.
*BUMP*[/color]


Here's the current state. The pinkish bits have been UV mapped to a texture. The rest hasn't been yet. Soon, I hope, since UV mapping is pretty easy.

Anyway, I just wanted to point out I hadn't forgotten it.
Freelance Modeler | Amateur Artist

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
What happened to the turrets???
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Big ship. Need big ideas. You help.
I took them off whilst I texture the ship...
Freelance Modeler | Amateur Artist

 

Offline Eviscerator

  • 27
  • Who? What? Noway!
Big ship. Need big ideas. You help.
Canna wait Canna wait!
The Lurker Extreme

To study and not think is a waste, but to think and not study is dangerous.

Hands off me haggis!!