Long time follower of the SCP, and i'm just amazed at how far FS2 has come as a result of it, and i'd like to thank you all.
Now here's my thing:
In the tech room, its always saying how it's dangerous to be near a support ship when it's exploding becuase of the large amount of explosives on board. Although in reality, it really isn't.
Is there a way to take into account the type of secondaries on board a bomber/fighter/support ship and modify the blast radius according to the type of warhead? IMO, an Ursa carrying a truckload of Helios' shouldn't detonate the same way a Perseus carrying a few Tornados does.