Author Topic: It Is Completed!!!!!!  (Read 4703 times)

0 Members and 1 Guest are viewing this topic.

4900m?

ermm  *thinking*


no wonder.
I always thought the announcer says "the craft measured three quarters of a mile"


but he must/should have said " the craft measured three times of a mile"     :eek2:


let's see:

1 mile = 1600m;
3x 1mile = 4800m;

how about this calculation, trashman?

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
we know! Problem is IN GAME the sdf-1 would be tiny. Plus I found out the civillian city was actually iin the REAR compartment in cruiser mode. 70,000 non-crewmembers relatively jammed into one section of the ship. Plus all the space required for 212 native fighters, a destroid contingent, on board military basic training facility, munitions factories, repair bays, ect...

  Just cause it was stated as 3/4 of a mile, in MANY scenes of the animation the ship was showed to be WAY larger and the worse culprit is the landing sequence... Originally there are 7 landings bays per side of the bow struts. Trashman modeled 4 per side that a veritech can land in (though I would like to see them go deeper and have fighters pour out from them to atttack! ;) ) That alone should show you the scale of the ship as it would be in real life using those landmarks.  

  I think the original battlestar galactica also suffered from the "floating scale" issue. We know how wide the landign bays should be cause of HOW the vipers launch. They launch from the SIDES and only land on the visible runways. As there are huge bays behind the tubes and you can clearly see the other vipers in their launching berths the two side pods must be enormous! I'd say a good size for Galactica would be around 2000m  NOT the 650 meters cited by many referances cause at that size would make the landing pods unworkable for the amount of room we know they utilize sideways !!!

l8tr!
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Yeah..If I went for 1200m, no fighter would possibly FIT in the forward hangar bays....

B.t.w. - new zip is on the Official Robotech MOD Thread...
« Last Edit: August 12, 2004, 04:21:14 pm by 624 »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Knight Templar

  • Stealth
  • 212
  • I'm a magic man, I've got magic hands.
Why not? 1200 are a lot of meters.
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I hurt my finger at work, we already had this discussion last month in the main thread with Ryuune...

  Do you know how messed up this is typing left handed?, plus my finger feels like it wants to fall off ;D  (cd machine smashd it 2 hours ago, ouch!)

  anyway go HERE!

http://www.hard-light.net/forums/index.php/topic,19766.0.html
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 
Sounds maybe stupid, but how do I get it to show up in FS2?
(and in which?  Original or SCP?  )

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Paste the stuff from the TBL file in the appropriate tbl's.

The ship description part in the ship.tbl and all the weaponsin the weapons.tbl (in FS2/Data/Tables)

Copy the POF in FS2/Data/Models

And you're good to go....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Except that you'll need to write your own missions with it in at this point :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
ok i have done all the st....

what the???

i get some parsing errors with the entries for the weapons.tbl


and when trying to look at the ship, fs2 breaks and wants to have a lot of textures  (Victory19, Behemoth17, Invisible and such)

erm, can you give me a link to your current model?

(and if you don't mind, a link to the *.cob file of your sdf1 as well since i have problems getting it into blender)

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Where did you put the textures? They should go in Freespace2\Data\maps (or moddir\data\maps if you're using FS2_Open and the -mod command line).
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
The textures are in the Tex.zip right next tot the SDF1.zip downlaod in this thread..

The only thing that might be wrong with the weapons is the trail on the railgun(uses fancy bitmaps). Simply remove the trail section in the weapon.tbl  and it will probably work. (Check if the other weapons have some fancy trails too and remove them if necessary)

You can find the Tex.zip here (and the latest SDF1n.zip)
http://www.swooh.com/peon/Trashman/Misc/


*I've put more time and effort into this ship than anything else I've done. Varilus blueprints and geometry errors drove me crazy but I pulled it off..and with a reasonable polycount too..Kinda hoped this would be a Highlight....*
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Error: Couldn't open texture 'Victory19'
referenced by model 'SDF1.pof'

File:C:\projects\freespace2\code\Model\ModelRead.cpp
Line: 1802

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------



i found in tex.zip :

Behemoth0.pcx
Lexington25.pcx
SDF1Dark.pcx
SDF1Blue.pcx
SDF1Red.pcx


the texture stated in the error above does not exist either in tex.zip or the fs2-package (i use vanilla-fs2)


BTW trashman are u kidding?
SDF1 is THE ship that made Robotech become Robotech.
Calling it a highlight is rather underestimating(german: untertreiben) its true value  :D

 

Offline magatsu1

  • 210
'think he means the HLP News Highlights....
Blitzerland: Knows what he's talkin' about

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I do...


Updated the tex.zip...try it with this:
TEX.zip
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

  

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
to clear up some confusion...


   Trashman made the SDF-1 and just now sent me some untextured veritechs (VERY NICE WORK!) He made table for the SDF-1 and the SDF-1's weapons...

  Now I have just finshed the first conversion of the battloids for red and blue alphas as well as the red, blue and green alpha fighters themselves this evening! I am using the Herc2 tables for now until we get all teh models ready as I am not a table person. I have the original mod and later on will retweak someof teh old weapons and then translate THAT old RT table into the new FS open build but that will be MUCH later..

  It's been almost 2 years trying to get progress done and only now some momentum is getting started...  Give it some time..

read the other thread, that is for main info and posts.. This one is to PIMP SDF-1!!!
« Last Edit: August 13, 2004, 10:13:32 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
I allmost forgot...GRG, I did weapons for veritechs too..
I can send them to you once I re-pose those aplha's...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Wow, massive. Congratulations, TrashMan. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
GRG, you wanted something like THIS:


*Bad news..I forgot to clikc save.. I'll have to move the legs again (I saved after moving the torso and arms..)*
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Wow. Hard to believe you did that in TrueSpace... :yes:
Freelance Modeler | Amateur Artist

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
Very Nice good work :)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi