phreak i gotta say that few of those AI chances dont work so good
-ships intelligently choose primaries. for example they won't fire maxims at a shielded ship or a circe at an unshielded ship. this will up refire rate as well..this is 1 AIs do bound a living **** outta u with maxims even MAX shields on
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2nd thing which i hate is this kinda looses 1 valuable tactic i used plenty sacrificin 1 bank for stilettos and draw cap's beam fire on em so bombers can do they stuff oh yeah and i been gettin vaporized by BFreds doing that in SP that sucks cuz no respawns but in multi thats was tactical edge spam 13 still from boa with subsystem targettin off does make em highly powerfull "even mostpowerfull cap is sittin duck with no mainbeams"
-huge weapons will not shoot at bombs. we were getting complaints of people getting killed when they shoot a stiletto and they get killed by a anti-capital beam about a second later.
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but if u can get this -AI old -AI new tag thing work so it would be needed to add only in mission file that would be great but also then we loose all the good new parts in the AI code they tended to be nonchallengin,retarted time to time on multi while enemy AIs were 150%killin machines specially in games i hosted and thats something i still dont and never did understanded why my games were extra insane while other host it was walkin in park
and i did played quite

on PXO so i know what i talk about
Cmdore. DW-Tepanator, 782,084, 44,199, 3,252, 28.14.59.