Author Topic: Flipping a model  (Read 1118 times)

0 Members and 1 Guest are viewing this topic.

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Howdy All:

A model I've downloaded has some interest for me for campaign inclusion, however I think that it would look more appropriate if it was flipped 180 degrees on its Y axis.  Put simply, I think the front should be the other end.  Is there a way to do this while its still in pof format, in either MOD-View, PCS, or Aurora?  I've no experience or software for manipulating a model in cob or other formats.  It couldn't be as simple as repositioning the thrusterpoints right?

Later!
The Trivial Psychic Strikes Again!

  

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Not AFAIK - you'd need to cob it, turn it around and then repof it, then change a lot of data (Turrets, thrusters, dockpoints, subsystems etc.). A lot of work for a fairly minor change really.

What mod is it BTW?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Quote
Originally posted by Black Wolf
What mod is it BTW?

I've inquired with Woo about using the Het-Ka, since Inferno won't be using it come R1.1+R2.  I've always thought it should be a bit more of a hammer-head configuration, with the dorsal "fin" swept back like a spoiler, and the ventral "tails" near what is currently the front, as stabalizers at its rear.  I'd put the thrusterpoints in the knotched sections on what is currently the front, once I'd removed the turrets there.  My only hope would be if the Het-Ka model had once been tested in this configuration before who ever made it decided on the current one, and if said configuration had been saved somewhere in the depths of a hard drive.  Otherwise, if my request is granted, I'll have to settle with what is.

Later!
The Trivial Psychic Strikes Again!