Originally posted by ZylonBane
The more advanced 3D hardware gets, the more expensive games become to create, and the less likely non-mainstream games are to be produced.
Put a bullet in all the graphics whores, and PC gaming would be a much, much better place.
?
The more advanced 3d graphics hardware gets, the easier it becomes to create good graphics with less effort - either through the fact you've got more brute force to work with, or through evolution of graphics APIs, or from off-the-peg engines.
It's the forced evolution of technology that keeps games interesting. Take the more advanced physics that being implemented (karma / ragdoll, the havok engine, etc). Only possible with moden processing power. And what do we end up with? Non mainstream games diversifying to use physics to create interesting gaming environments. And if you think that has nothing to do with graphics (and it is a parallel, not direct, allegory), what about the simple ofsetting of more & more memory / processing to the GPU?
And in general, how can expanding the capabilities of technology hurt what can be made? The more powerful - expansive is a better word - graphics technolgy is, the more different things you can create with it. And thus, the more you can add into games.
Not to mention that from a financial point of view, there will be a reduction in costs when fractal algorithms for incidental details can be created - i.e. so artists don't need to waste time making trees or rock faces, because an engine can calculate the geometry off-bat.