Author Topic: Beam effects  (Read 1287 times)

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Offline Grug

  • 211
  • From the ashes...
Tried a search on the forums, found nothing, and the wiki isn't much use either.

Just wondering if we have \ how we use the animating beam effects?
ie tiling etc

Help would be appreciated,

thanks.

 

Offline Styxx

  • 211
    • Hard Light Productions
Check the Wiki. You can tile beams and make the map move along the beam (animated offset of the mapping coordinates, basically). Combining several layers you can get pretty cool animated effects.
Probably away. Contact through email.

 

Offline Grug

  • 211
  • From the ashes...
?Beam Texture Tiling and Translation is undocumented in the Wiki, as I mentioned above.
Hence why I'm asking for help and maybe even an example?

 

Offline terren

  • 27
I'v got something it's old, 3.5 I  think, but might still be usefull.

These two optional strings go on the end of the the $section: bits.
   +Tile Factor: 35.0, 1
   This has two values the first is the tile factor the second is the tile type.    There are currently 3 types,   
   0 absolute: the texture will tile 'tile factor' number of times no mater how long the beam is
   1 relitive: the texture will tile based on the length of the beam
   2 fited relitive: a better implementation of the relitive tile type, were factor of 1    will tile one time factor of 2 will yeild 2 tiles ect... and adapt to beam length

   +Translation: 2.0
   this is how fast a beam section will move, the values are reversed to what you would think so this value would apear to be moveing tward the base
   rather than away from it

Again, I'm not shure this is correct, but it's the only data I have.  hope it works.

edited for typos
« Last Edit: August 11, 2004, 08:33:08 am by 1086 »
Proud user of wings 3-D

                 
Mad? Oh yes quite mad.

 

Offline Grug

  • 211
  • From the ashes...
Ah, thank you very much.
I'll have to test it out and see how it goes. :)

Thanks again!