Don't get angry that I started a new thread again
Some basic info:
- I use the release 01082004_fs_open_r with no media files (except the mv_core_b.vp) and all extra stuff disabled
- hardware: voodoo 3 (

)
I encountered two different problems:
1. In the thread "Old engine client"
http://www.hard-light.net/forums/index.php/topic,25293.0.htmlSingh posted a picture of the hangar.
I don't know if it should be fixed in the release I use, but I have that problem, too. Every menu screen is a result of replicated incomplete pieces of the background picture. Another effect is that sometimes the text disappears and after a certain action it appears again (for example multiplayer host options menu is completely blank, after clicking in the field for changing max respawns all text on the screen appears again). Therefore navigation in a menu is quite difficult.
2. Second problem is a strange one. Would be best to post a screenshot of that. Huge problems with graphic occur when a wav- or an ani-file is played. Especially the HEAD_*.ani files in the upper left corner and voice files cause that problem. It also occurs at cap explosions, when many files are played at same time.
It seems that during the time of playback all frames (everything regarding the hud) are painted one upon the other without updating the screen. The result is a mix of all these frames. The background freezes in this time. It doesn't affect the gameplay, but I can't see what's going on. I found a way to avoid most of that events: I disabled voice playback in options menu and deleted all HEAD_*ani files. Not the best way to keep it playable. Now my FS2 is less than a basic version
edit: if clicking in the field observers then all text appears, otherwise it's invisible. Just for correctness.