well, a lot of games let you use the ENTER key to skip ingame rendered or FMV cutscenes, if they can add ingame rendered cutscenes like you guys suggest I'm sure they can add a function to skip one, although ppl would have to be careful to make sure all variables that are set during that cutscene are automatically set to their final end-custcene values upon hitting ENTER otherwise you could obviously skip an important variable and the mission will break
I've always wished that the FSO project would add a feature that allows you to literally record every movement you make and thing you do in-flight and copy that to an AI...translate the action into movements and actions for a desired ship in your mission to use...just pick the ship you're doing and voila, you're all set, developing a movie would become easy...or keeping precise control of AI movement...
that would be so useful, would make complex maneuvers very, very easy...thing is, i doubt anyone could do something like that, but then again, other games HAVE done it, screw waypoints, why can't FS2 do it?
drawback: if the environment around the ship changes (ships in the way of the recorded flight plan, expected ships were destroyed, other ships didnt follow their flight plans) then the flight plan wont work as you're effectively with my idea overriding the AI and turning the flight-planned ship into an automaton
nevertheless, if we were to get inflight rendered cutscene support, then a feature like THAT would be amazingly useful. after all, the ships you previously record for the movie would be moving around on their flight plans so then you can use the other ships to interact with them, cover their backs, basically you can script out an ENTIRE battle...although i betcha ram usage for a feature like Ive suggested is thru the roof =D