Is there a way to have the model just textured with the default texure? That way, at least i would be able to see it.
I´m using:
-PCS version 1.3.42 , release build 71.
.Cob to .pof version 1.3.4.
-FS2 retail, with FS_Open 3.6. (has no bearing to this problem)
-VP_View 2.0.
-Truespace 6.5.
-PaintShopPro7 (Evaluation version) or Photoshop 7.0 ( retail version).
So, if the format of the texture doesn´t matter, and only the name, then it should be working...
I extracted the textures and saved them under the same name, with the same dimensions. I then placed the newly saved textures and placed them in the Truespace directory. Made the model (actually, i´m trying this in a cube, with two turrets, all painted with just one texture, the capital7.pcx), aplied a cubic UV map and painted it in Truespace. Then i tried doing 2 things:
One, save the model as is, and .pof it.
Two, opened the UV map in TS, and saved it as a .pcx, wich i placed in the FS directory, in the maps folder.
Either way, it would show up as dark green in PCS. and the texture count in PCS was 0.
Now, maybe i got something wrong in PCS. In the options tab, there are 2 path slots to fill in, that should point to the textures, right? The first, the top one, was by default set to just " C:\", and the bottom one i had it point to the FS directory. I also tried changing those paths, into a number of combinations. Pointed it to the texture folder inside TS, and nothing. Changed it and wrote the TS texture folder in the top path slot, and wrote the FS path on the bottom slot, and vice versa. I tried every possible combination, and nothing...
What are we supposed to write in those slots?
For PCS to not detect the texture, either the .cob has no texture or UV mapping, or PCS doesn´t find the textures in the first place.
I´m more inclined to say the problem lies with the .cob, and not with PCS.
So, i would ask this from you. Would you please give me a run down on your actions to add a simple textured cube to FS? Like how you textured it, wich kind (if any) UV mapping you used, where you saved it to, etc etc.
That way i can compare with what i have, and spot the error.
All i want for now, is to be able to see the model in action in FS, to correct any mistakes in the turreting, and try the Station rotation procedures, and all the in-game tests.
