Author Topic: A suggestion: Cockpits  (Read 7019 times)

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A suggestion: Cockpits
Cockpits would be cool, or are they too difficult to code?
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Offline Falcon

  • 29
I asked this to but anyways I don't have any of the links to the previous threads, they just said no.

 

Offline phreak

  • Gun Phreak
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i've been thinking about doing something about it.  but it gets pretty depressing since people ***** about wether it would be useful or not.

i need prozac
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Offline Night Hammer

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I thought someone had already done it, Styxx or Venom(Nico)?
Stop... Hammertime :hammer:

 

Offline Styxx

  • 211
    • Hard Light Productions
Venom did a transparent cockpit to be added to fighter models... What Overlord probably wants is a 3D mesh for the cockpit from the inside, behind the HUD, like you have on I-War2 and other games.
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Offline Unknown Target

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Quote
Originally posted by PhReAk
i've been thinking about doing something about it.  but it gets pretty depressing since people ***** about wether it would be useful or not.

i need prozac



I'd use it!

 

Offline phreak

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*carves a single tally mark into forearm*
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Offline Turambar

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carve another one for me...
ouch
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Offline Unknown Target

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In fact, PhReAk, I got an untextured cockpit model ready to go.

 

Offline Trivial Psychic

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If this is refering to a detailed 3D player cockpit, I think someone managed to cheat and make one, by having a separate pof for the player-view of the internal cockpit, and then using the chase view to get behind it.  Unfortunately, this was done for TBP back on VWBB by an outside modder.  I haven't seen him around in some time, and his web site hasn't been updated recently either.

Later!
The Trivial Psychic Strikes Again!

 
It was pretty easy to add in a 2D cockpit.  Played around doing that tonight.

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Trivial Psychic
If this is refering to a detailed 3D player cockpit, I think someone managed to cheat and make one, by having a separate pof for the player-view of the internal cockpit, and then using the chase view to get behind it.  Unfortunately, this was done for TBP back on VWBB by an outside modder.  I haven't seen him around in some time, and his web site hasn't been updated recently either.

Later!


Venom also setup the Ezechial to the chase view would take place 'in' the cockpit, IIRC.

The only problem is that it's more bloody work!   YAAAGH!

Etc.

 

Offline Unknown Target

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The chase view idea, while it works, is backwards and way more effort in the long run than simply permanently coding it into the game. Besides, wouldn't that mean your cockpit is hanging out behind the ship?

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by Unknown Target
The chase view idea, while it works, is backwards and way more effort in the long run than simply permanently coding it into the game. Besides, wouldn't that mean your cockpit is hanging out behind the ship?


No.. I'm not sure how nico did it, but he wangled it so the chase camera was effectively sitting in the camera.  Tbl values most likely.

 Advantage is that you still have some of the HUD in chase cam now & the cockpit should be lit properly.

Obvious disadvatage is that it's a blantant fudge-job and that you have to look at a low-poly, low res mapped cockpit model.

 

Offline Setekh

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Hey Overlord, welcome to HLP. :)
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Thanks :)
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Offline Woolie Wool

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Re: A suggestion: Cockpits
Quote
Originally posted by Overlord
Cockpits would be cool, or are they too difficult to code?


Step AWAY from the dead horse! *waves billy club*

Reallly, this has been done to death already.
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Offline Lynx

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Re: Re: A suggestion: Cockpits
Quote
Originally posted by Woolie Wool
Step AWAY from the dead horse! *waves billy club*

Reallly, this has been done to death already.


:wtf: :rolleyes:


Really cockpits would be really cool and add *a lot* to the immersion in the game. And don't come tell me it's unrealistic if you have a 3d cockpit and the HUD floats in the air not fixed to the cockpit screens. About every FPS game in existance has the same, a 3d gun and a 2d indicator for ammuntions and stuff and people don't run around and scream frantically, "This game sucks it has numbers floating around in the air while you run around it's unrealistic lololollol!!1!111oneone"
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Offline vyper

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3D Cockpit = Polys

more polys = more to render

more to render per frame = slower frame rate

You do the remaining maths.
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Offline Lynx

  • 211
Quote
Originally posted by vyper
3D Cockpit = Polys

more polys = more to render

more to render per frame = slower frame rate

You do the remaining maths.


3d cockpit=about 100-1000 polies=nothing to a standard computer system. Lighting is correct. It's useable for any resolution.

You do the remaining maths.
:p
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.