Author Topic: New multiplayer modes for FS2NetD  (Read 2096 times)

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Offline Woolie Wool

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  • Fire main batteries
New multiplayer modes for FS2NetD
First of all, one of these two concepts is a team game with red and blue teams. For team games, we have two options, really: Make team skins for ships (a lot of work), or make the red team use red thruster effects and the blue team use blue thruster effects (not a lot of work, but not so easy to distinguish teammates from enemies).

Spaceball: Similar to UT2004's Bombing Run mode. A ball is placed in the center of the field. You pick up the ball by flying into it. Once you have the ball, firing secondary weapons will shoot the ball. Running into or being hit by a shot ball will give you the ball. Thus if you're in trouble, you can pass the ball to a teammate. The ball carrier would be distinguished by a colored aura or some similar effect. There is a goal on each end of the playing field. By shooting the ball into the enemy goal, you score a field goal, worth 3 points. By physically flying into the goal, you score a touchdown, worth 7 points.

Turkey Shoot: Players cannot hurt each other in this mode. In Turkey Shoot, the game spawns wave after wave of AI enemies for the players to destroy. There is a time limit to this game. When you die, you're out for the remainder of the round. When time runs out, the person with the most kills wins. If all players but one die, the last player still alive wins.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
New multiplayer modes for FS2NetD
I don't like the engine changing idea. Texture replacing is possible, you can use it for different skins.
I would like to see the Turkey shoot option, though. Even the SWC would need it. I have just finished FREDing a turkey shoot the transports TvT mission.
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New multiplayer modes for FS2NetD
Can't you just run the skins through a graphics program like GIMP and hit 'colorize'?
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Offline Woolie Wool

  • 211
  • Fire main batteries
New multiplayer modes for FS2NetD
Turning the ENTIRE SHIP red or blue wasn't what I had in mind...
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline StratComm

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New multiplayer modes for FS2NetD
It wouldn't make them solid, you'd just change the respective hues.  It would have a very similar effect to changing the thruster colors.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline terren

  • 27
New multiplayer modes for FS2NetD
are you trying to get me to play FS2 online?   your going in the right direction :D

any plan for an assault game mode?
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Offline Flaser

  • 210
  • man/fish warsie
New multiplayer modes for FS2NetD
With clever mission scripting assault is already a possibility.
"I was going to become a speed dealer. If one stupid fairytale turns out to be total nonsense, what does the young man do? If you answered, “Wake up and face reality,” you don’t remember what it was like being a young man. You just go to the next entry in the catalogue of lies you can use to destroy your life." - John Dolan

 

Offline TopAce

  • Stalwart contributor
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  • FREDder, FSWiki editor, and tester
New multiplayer modes for FS2NetD
Team vs. Team missions, if he doesn't know something that is not possible yet.
« Last Edit: August 19, 2004, 06:32:14 am by 1079 »
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Offline Hippo

  • Darth water-horse
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New multiplayer modes for FS2NetD
I'll state that I have made a fully functioning version of a CTF game (4 on 4) fo use with FSCZ. Unfortuneately, without testers, FSCZ will never get to a point that it can release such a game.
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Offline Woolie Wool

  • 211
  • Fire main batteries
New multiplayer modes for FS2NetD
Quote
Originally posted by StratComm
It wouldn't make them solid, you'd just change the respective hues.  It would have a very similar effect to changing the thruster colors.


Actually the "change the thruster colors" bit would mean just using Terran thrusters for one team and Shivan thrusters for the other.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline aldo_14

  • Gunnery Control
  • 213
Re: New multiplayer modes for FS2NetD
Quote
Originally posted by Woolie Wool
First of all, one of these two concepts is a team game with red and blue teams. For team games, we have two options, really: Make team skins for ships (a lot of work), or make the red team use red thruster effects and the blue team use blue thruster effects (not a lot of work, but not so easy to distinguish teammates from enemies).



Or another option - use glow points (plenty of them).  Create red & blue ones in the same positions, and use the SEXPs to deactivate them appropriately.

Reskinning would be very easy if you just created a set of decals, which would be either red or blue (coloured as a seperate upper layer in photoshop / psp, so you only have to make a simple tweak to create the new team colour maps)