Author Topic: Textureless ships  (Read 3765 times)

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If you want a quick fix just go buy a new graphics card (make sure you have an AGP slot first.)
 Today I just got a 256 Mb GeForce FX 5700LE. Some aspects of game are better but it still lags a little bit. I think the lag is due to my processor speed (Athlon XP 2500+~1.8GHz.) Does anyone besides me have the same problem?

 
My bad Caps...didn't mean anything from it...

Infact...I was in your situation a long long time ago...I played (and finished almost) FS1 with software mode only...man...the graphics were...god awful...but I figured out how to switch to hardware and it looked better...

but the guys here are saying to get a high-ups card...I got a GeForce 4 MX...which isn't that expensive and it runs SCP smoothly.

 

Offline Ypoknons

  • Ancient
  • 28
    • http://www.xwaupgrade.com
No point getting a GF4 these days, especially since it lacks a pixel shader. Something cheap would really do you good, capsfan9803. 5200, 9200, 9600SE etc... Plus it freeds up ram for your everyday use. I mean, on IEG, you're probably going to be missing out on the SCP stuff.

PS, where you were on the VBB? The name is familiar...
Long time ago, you see, there was this thing called the VBB and... oh, nevermind.

 

Offline terren

  • 27
funny, I reacently installed FS1 on my brothers computer, so he could learn the glory of freespace.  and I found that it runs about twice as fast in software mode.  
he's using a 900Mhz P3
and some crap graphics decelorator.
Proud user of wings 3-D

                 
Mad? Oh yes quite mad.

 
Quote
Originally posted by Ypoknons
PS, where you were on the VBB? The name is familiar...


I actually was, as *tada* capsfan.  I only had like 20 posts, and most of them were in The Babylon Project forums.  Figured it wasn't really worth it to put it in my siggy.
"Outside of a Dog, a book is a man's best friend. Inside of a dog, it's too dark to read!!"--Groucho Marx

http://www.geocities.com/CapsFan9803--My Resume

VOLITION FOR Fs3

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Meh, lib's right.
« Last Edit: August 18, 2004, 11:31:50 pm by 461 »

 

Offline Liberator

  • Poe's Law In Action
  • 210
It could be worse, the first computer that I added a decent Graphics Gard to was a Compaq.  It used a ****ing Trident graphics processor, it chugged in BG2!

BD, quit being a dumbass.  It was funny the first time, but any more is annoying.

capsfan, you want a program called Irfanview, which can be had here. It has a batch conversion feature that will allow you to convert many files at once, just don't do too many at once, max it out at about 20-30 at a go.  Any more and your memory will start to fill up and will slow the whole conversion process down as there will essentially be 2 identical versions of the same file in memory.  To simplify it even more you can set Irfanview to delete source files so you never have to worry about whether or not you converted a given file.
« Last Edit: August 18, 2004, 11:29:26 pm by 607 »
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Thanks for the program.  I converted all the .tgas to .pcxs and put them in the maps folder, and turned on the -pcx32 flag, but the problem isn't fixed.  Am i pretty much just screwed till i get a new card, or did i not do something?
"Outside of a Dog, a book is a man's best friend. Inside of a dog, it's too dark to read!!"--Groucho Marx

http://www.geocities.com/CapsFan9803--My Resume

VOLITION FOR Fs3

 

Offline Liberator

  • Poe's Law In Action
  • 210
Too be honest...maybe.  

Firstly, does it work in standard FS2 mode?  I.E. everything off.
Secondly, which build are you using?  Try using the one from this thread. It's fairly bullet resistant and I have had no complaints other than my D3D being fouled up(OpenGL works okay), but I think it on my end so try it.

Try converting the artwork to 256 colors and see if that has an effect, back it up first of course.  

Basically what has gone one is this:
Default FS2(no new artwork) has a texture memory footprint of around 16.7 Mb.  This is to be expected given that the top end card at the time of release was a 16 Mb Voodoo 3.

What certain community members have done is create massive amounts of really good art to make use of the SCPs graphical improvements.  This causes problems because the are is 32 bit while the original textures are 8 bit, this means that the same texture(it's not the same, the gradients are smoother and other miscellanous things that I can't really notice because I don't spend hours looks for imperfections) takes up 4 times the space in memory.  What this translates too is a good many of us can look at screenshots and wonder at the improvments but cannot take part in them because the memory footprint is too large for our hardware.  Specular maps and glow maps alone almost triple the memory requirements, I say almost because glow maps can still be 8 bit as they are usually a few shades of a color on a black background.  No effort has really been made, so far as I can see to control the rapidly ballooning hardware requirements.  No offense to Lightspeed and company, but without compressed textures(which Lighty is vehemently against) many of us are left out in the cold.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
Yea...
Everything is great about the SCP, I just cant run it at a speed thats comfortable yet. I need to get a 3200+. I think that would solve my problem. My memory is great though (.5 MB Cache for processor, 512 RAM and 256 MB Graphics.)