Originally posted by Singh
Scroll down the screen and look at the other forums; the projects where their hasnt been a post for months, if not years. For every successfull campaign, their were at least 3 failiures.
That´s because people are pulling in diferent directions. People have high goals, they/we often bite more than we can chew, per se. But offer them a common goal and watch as it comes together.
If you start a really good project and ask the right people to join, they will come. If there were a common goal, a common interest, if people had an FS3 project to work on, they wouldn´t have wandered off and start their own "smaller" campaigns.
Look at the SCP? As depressing as it sounds, I'd have to point to the sheer number of bugs (my ammo! my precious ammo!) that have arisen since its inception. Hornets and Tornadoes are useless; the afterburner bug is still there; we have slowdowns with even VANILLA fs2 data and Support ships have become too stingy just to name a few.
The ammo bug is due to too many mods in your Freespace directory. It´s only natural that after a while a few ships tables and weapons tables start to override themselfs out, and cause problems. But that has nothing to do with FSO, it´s all in the personnal coding skills of each individual modder.
Support ships are stingy??? Sorry, don´t know that one. Don´t use Vanilla either.
The afterburner bug is not FS_Open related, it´s Win XP related. I had that bug ages before i even considered installing FS_Open.
And let me tell you this:
The very first time i played using FS_Open, my tongue falled to the ground. I was trully amazed at the details. The lights, the reflections, the explosions, the sheer ammount of details that i never realized were there.
And what does it matter that there are a few bugs? Aren´t there bugs in everything that comes out of a computer? Atleast they don´t pretend that it is a finished product, as many do. How many times have we bought a game only to realize we need to wait for them to release a patch, to allow us even play the damn game? Have you played X2 the Threat?
All the new improvements just spawn a new wave of bugs that have to be squashed out. Dont get me wrong - the SCP team are doing an absolutely fantastic job all around - hell, I haven't seen such sweet stuff anywhere else. But even then, they are limited in number and hte things they can do with the original code. The Ferrium project has been started, but I dont think it'll finish for a long time yet.
As in everything in life, problems happen. And they get solved.
If we were to discard everything just because there are a few "problems", Mankind would never have gotten out of the caves.
It is a pitty that some projects don´t get finished, but people have their own lives to deal with. Sometimes real life gets in the way and prevents work to be done. But that´s hardly an excuse to stop all work alltogether, just because a few won´t get past the project stage. Allthough a few fail to complete, a few others do finish, and we should be glad they did. The game designers at Volition and any other software company do this full time, and they get paid. But the community does it for love of the game, and that is to be praised indeed.