Author Topic: A Marine  (Read 2670 times)

0 Members and 1 Guest are viewing this topic.

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
My second person model ever:



Comments?

 
just get good textures for it or it will look too blocky.

 

Offline Liberator

  • Poe's Law In Action
  • 210
Looks really nice.  You may want to bulk up his chest a bit as he's kind of out of proportion.  The legs especially look really good, but you may want to not smooth the armor on the arms, at least no so much(unless it's not armor but just tech)
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
I like the idea you have there, but the smothing... whatever program you're using, it looks... odd... Looks like lots of pinching and creases all over it...

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Yeah, not bad at all. Proportioned very well. Do you texture?
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Grug

  • 211
  • From the ashes...
Looking good.
Chest looks a bit bare, but that could be fixed with textures.
The back however looks a little odd, as if its missing something...

keep up the good work! :D

-Grug

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Thank you very much for all the kind comments all :) I haven't worked on the smoothing groups at all yet, unfortunately. :)

Sandwich, unfortunately I don't know how to texture :( But if anyone would like to, I could UV map it and give it to you :)


EDIT: Update, added feet:

« Last Edit: August 20, 2004, 10:41:45 am by 368 »

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Looks very good. Better than anything I can pump out.
Freelance Modeler | Amateur Artist

 

Offline Flipside

  • əp!sd!l£
  • 212
Hmmmmmmmmm.. it's bloody good, but the chest needs tapering a tiny bit more, so that it's wider at the top, and his waist needs widening slightly in my opinion.

 

Offline Grug

  • 211
  • From the ashes...
Mind if I ask what its for?
Any particular game or is it just for fun or a movie or something?

-Grug

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
It's for some guy's Doom 3 mod.

Anyway, I updated the model, resized some parts, and snapped a lot of the polies together. Overall the waist looks much cleaner.

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Quote
Originally posted by Unknown Target
Sandwich, unfortunately I don't know how to texture :( But if anyone would like to, I could UV map it and give it to you :)


:lol: I've been called lots of different things before, but I've never been called Sandwich. ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Oops, sorry *sheepish grin*

 

Offline Grug

  • 211
  • From the ashes...
lol @ Setekh, sorry 'Sandwich'.
What were you doing when you were typing that UT?

'Someguys'?
I've got Doom3, and have been surprised at how hard it has been to find Doom3 Mod sites etc. Have you got any links to decent sites?

For Doom3, wouldn't you need a super higher res model for the lightmaps or something?
I've only had a glance at how it works but I think there is a bit more involved for making a character model now...?

but yeh...
Any more updates on the model?

-Grug