Author Topic: Editing the latest SCP release...  (Read 1427 times)

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Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Editing the latest SCP release...
I finally got a coder for my campaign, but I need a link to give him the latest (uncompiled) code. Where can I get it? Or should I just tell him to decompile the 3.6 release?

 
My Sytem

Wer das liest ist doof!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Editing the latest SCP release...
Unless your campaign is VERY VERY specific, why not work alongside the SCP team?
Modern man is the missing link between ape and human being.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Editing the latest SCP release...
The guy I got isn't from the Freespace community (never even played the game), but if I get his permission, I will gladly give you the changes. :)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Editing the latest SCP release...
Isn't from the FS community? Even more reason to drag him into the SCP. ;)
Modern man is the missing link between ape and human being.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Editing the latest SCP release...
It's a bad idea to make your own version with an independant coder. Without access to the SCP internal he will miss out on lots of inside information and will end up reopening bugs and wasting time fixing things that other coders are doing.

Better idea - recruit a coder from outside the community to work as part of the SCP team with requests from your project as his priority.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
Editing the latest SCP release...
Yeah, it's not all that hard to just add a commandline option to enable features for a mod.
-C