Author Topic: Suggestions: fleet warp and mouse control  (Read 1431 times)

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Offline T-Man

  • 210
  • I came... I saw... I had a cuppa!
Suggestions: fleet warp and mouse control
I'm currently designing a campaign and i was wondering if a few features would be possible for implementation into SCP, which i plan to use when (and if) i get started. I apologise if this turns out to be another "This feature is already avalible you idiot" situation.

FLEET WARP: A new SEXP which analyses a group of ships, finding the one with the slowest warp out/in speed, then gives all ships that warp out/in speed until you use another SEXP to disable it. This could be used to represent a fleet of different ships warping in without having some ships flying in miles ahead and getting destroyed.

MOUSE CONTROL: I'm planning to have a new flyable class of ship with a beam cannon. For this beam cannon, i had the idea of conncecting the targeting reticule to the mouse, so that you could target the beam cannon independantly from the ship and fire it using the left mouse button. I know this will cause problems to people without a mouse, but i think it would allow extreme accuracy with the cannon, which is needed becuase it will be the ships only weapon.

So, are either possible? If so, can they be implemented?
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Offline FireCrack

  • 210
  • meh...
Suggestions: fleet warp and mouse control
noone doesnt have a mouse, if they do... well.... god help us.
actualy, mabye not.
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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Suggestions: fleet warp and mouse control
You can do a 'fleet warp'  by carefully placing the ships. I imagine it'll look better too.
-C

 

Offline karajorma

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Re: Suggestions: fleet warp and mouse control
Quote
Originally posted by T-Man
MOUSE CONTROL: I'm planning to have a new flyable class of ship with a beam cannon. For this beam cannon, i had the idea of conncecting the targeting reticule to the mouse, so that you could target the beam cannon independantly from the ship and fire it using the left mouse button. I know this will cause problems to people without a mouse, but i think it would allow extreme accuracy with the cannon, which is needed becuase it will be the ships only weapon.

So, are either possible? If so, can they be implemented?


Of course you'd be completely buggered if you're one of those wierd people who already uses the mouse to fly the ship :p

I think due to this mouse control for an individual weapon will have to be a no go.
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Offline Kazan

  • PCS2 Wizard
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Suggestions: fleet warp and mouse control
make it bindable to axis and/or keys

i could then bind it to the two extra axis rollers i have on my x45 and bind fire to my one extra button
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Offline Kosh

  • A year behind what's funny
  • 210
Suggestions: fleet warp and mouse control
You could just have it switch on or off in the options menu.
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Offline Flaser

  • 210
  • man/fish warsie
Suggestions: fleet warp and mouse control
Actually an independantly aimable weapon would be a very good thing.

It could be used for more than a single thing:

-The Robotech Mod would benefit from it
-It could be the basis for turreted weapons
-The so much vowed for Gunboat would benefit from it too

The code could also be useful for a tactical interface, where it would allow quick designation of targets - good if you have to order more than a couple of wings around, say if you actually have to do what is expected from a comdore.
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Suggestions: fleet warp and mouse control
Functionality is already somewhat there, atm only in camera view, but I could think you could affix the way holding 0(numberpad) and pressing a directional key (adjustable to allow normal flight too).

would probably not be hard.
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