Author Topic: 800 poly "turret"  (Read 2804 times)

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Offline magatsu1

  • 210
this thing is gonna sit under the chin of my latest masterpiece. Whadya reckon ?



how do you use the invisible texture BTW ? when I convert to bmp. I get the Invisible Light Source tm !!
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Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Just use a temp texture and then edit the .pof in model view. Change texuter name to INVISIBLE and poof! pof dissapears! (WHOOPIE!) that's how I make beams appear out of nowhere without wasting resouces to have a turret (mjolnir) instead of a capship strike or ground batteries from a planet surface... ;7
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Offline karajorma

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Copy a random texure and name it invisible of course :D

As for the turret. Don't you think 800 polys is a bit much for a single turret? Unless it's the only one on the ship that is :D
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Offline Falcon

  • 29
hmmmm thats a big turret :drevil:

 

Offline KARMA

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yeah that's a big turreNt:)

btw it doesn't seem to be triangulated so pcount should be little higher, and there's some polywastings (edges that can be removed without affecting the mesh)

 

Offline magatsu1

  • 210
thanks for the info, that invisible texture should be useful.

And yeah, it will have only one of these things attached. The idea is for a ship which will have a disproportionatley powerful main cannon to it's overall size. Which basically means it will have a fukoff cannon attached. Should be bigger than most Freighters anyway.

Actually I'ain't done yet so the poly count will be higher still. What's the reasonable limit for an HT&L capship again ? :nervous:
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Offline Liberator

  • Poe's Law In Action
  • 210
That could be ship all on it's own, that looks really nice.  This is definitally an alpha strike weapon, I would assume that anything that this is mounted on would have several more tradition turrets as well?
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Yeah, that really could be a ship.  The hole above the main-forward-gun-thing could be a fighterbay.  Looks about corvette-sized, to me.
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Offline magatsu1

  • 210
Hmmm, I suppose it could be a ship in it's own right, with some modification. But for now it's gonna be a dooms day weapon :cool:

And yeah, other than this weapon the ship proper will be a regular cappy.
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Offline c914

  • 29
    • www.scfi.pl
this turret could be a niece ship:D..and i see lost of poly waste in  rounded sections

 

Offline Kie99

  • 211
Hmm Would it be possible to have it a standard part of the ship, but then, if the ship goes below X% hull integrity it separates and has N% hull integrity, the only "MODding" I've done is editting the .tbls with Word 97 so I don't know much about modding
« Last Edit: September 01, 2005, 01:28:57 pm by 1934 »
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Offline karajorma

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Wouldn't be possible without code changes.

You could simulate it using docking but it wouldn't work that well.
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Offline WMCoolmon

  • Purveyor of space crack
  • 213
Maybe you could use the set-ship-position and get-ship-position SEXPs, but on a player ship you wouldn't be able to use it as a gun.
-C

 

Offline karajorma

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In conjunction with a three entries on the table it might work as a non player ship. You have one model with a gun turret and two models as seperate docked ships. When it all goes pear-shaped you ship vanish the original ship and bring in the other two docked and set the hull to the correct values. Then undock and you're done.

Lot of trouble though if you want to do it more than once in a campaign though :)
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Offline magatsu1

  • 210


I've no idea if I can make these turbine style things rotate without messing up the turret axis.
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Offline karajorma

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Quite simply. You can't.

Why would you have turbines in space anyway? :D
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Offline magatsu1

  • 210
I dunno. 'Cos they look cool ? might move 'em to the main ship in that case
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Offline Max Sterling

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Why would you make an 800 poly turret and then make it invisible??
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Offline magatsu1

  • 210
:wtf:  

invisible ?
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Offline KARMA

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Quote
Originally posted by karajorma

Why would you have turbines in space anyway? :D


antimatter collectors?