Author Topic: Freespace Mod for Armada 1  (Read 19505 times)

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Offline jc4jc

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I have some programs that may work. Send me the models and textures in obj format or cob. The one of the programs say that obj is better.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
ok, the ill try and get the model in obj format, if i cant ill send it in cob.

what format do you want the textures to be in?

And i'll send over the GTC Aelous first, just to see how you do. Once you're done with that, ill send over more ships. I want to get all the capital ship warships done first, then the fighters. bomber, frieghters, sentry guns, etc...
« Last Edit: January 25, 2005, 11:06:32 pm by 1659 »

 

Offline jc4jc

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Send over the textures in TGA. No sense in having to convert textures as well as the models.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
ok, ive got the textures & the model converted.

The model is fine, execpt for one vertex. It protudes from the bottom, to the bottom of the second engine pod. anway you should be able to fix it.:D

Ive sent it over, good luck. :yes:
« Last Edit: January 26, 2005, 05:31:34 am by 1659 »

 
I'd like to see it when its finished, maybe we can release it as a single ship mod so that we can give people a feel for what we're doing. I've got the site prepped and am working on it after work.

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
Great, but it might be better if we wait until we get either:

a) all the cruisers done [shivan, terran & vasudan]

 b) or until we get all the terran cruisers done [fenris,levithan & aelous] - I vote this one, because we could probably get this one out faster :D

Then we can release them as a cruiser pack or as a species cruiser pack - (terran cruisers, shivan cruisers and vasudan cruisers. Or pack w/ all 3 speci types of cruisers in one Freespace cruiser pack).
« Last Edit: January 26, 2005, 02:41:27 pm by 1659 »

 
I like letter b. That way we could release them in sections and then one big one, then we could work on the other classes of ships till we have the whole thing done.

 

Offline jc4jc

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Sorry to sound like I'm not trying, because I am, but half the textures this thing calls for isn't here, also the UV and textures are all messed up when I try and redirect them.

Unless Pilot is going to reconvert the thing I'm going to need more time to do it myself.

The cob file still has refrences to the old bmp textures and the obj has no texture work at all.

The program that I'm using won't allow me to do a non-textured conversion. I may just apply one of the textures and let it look like a badly wraped gift. I'll see how it turns out, but I still need a reworked model. Do you guyes want me to do it or wait for Pilot or some one else.

I like b two we can release each race's cruisers as a teaser pack.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
I decided to take another look and I found the problem.

Im so sorry, this is the first time ive done this. The reason why i didnt have all the textures was because those textures (15) were used on lower Lods, and in modelview i only viewed Lod0 to get the textures to extract (9). After took a greater look in 3d explorer, i found all the texture names, so i extraced them and converted them. And reapplied them to the .obj model. That wield screwed vertex was actually a lower Lod overlayed onto Lod0. so it looked weird.

Im sending it over now. Everything should work perfectly. If it doesnt, ill send you the cob version with the converted textures applied. And once again, sorry. Good luck!

[Note] Im pretty sure you will have to delete the turret arms (and perhaps the turrets themselves) and maybe lower Lods, derbits and destroyed stuff. I didnt do this because i wasnt sure what to delete and what not to delete.
« Last Edit: January 27, 2005, 03:03:31 am by 1659 »

 
[We'll just ignore this post] ;)
« Last Edit: January 27, 2005, 03:14:51 pm by 1320 »

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
Dude!? how'd you manage to find this particular forum, read our responses and actually deduce that we've done something, then fomulate your own response. You cant be that drunk, can you?

And you do seem to spell quite well for a drunk person, even the grammer is good.

JC4JC, hows the conversion going? having any problems?

 
uhh....whoops. I forgot about that...i think i'll delete that post...;)
i do pride myself on good grammar and spelling...although it does normally take me longer to type the stuff out...
Anyway, i'm guna make those changes to the odf files with the ideas you guys came up with, and i'll send the replacements to jc4jc

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
hmmm, ideas, ideas. Oh you mean changing the ships (posidon to trition, etc..)?

Oh and what do you think about changing the bombers?
Boeanerges to medusa? (im fine if you dont want to change this, because the medusa is an older bomber & as far as i know the NTF took most of the medusa and zeus bomber squadrons anyway (*hint* NTF side??).


Osiris to an assault bomber because of it's age.
Sekhmet to bomber, because of age and size.
« Last Edit: January 27, 2005, 03:22:54 pm by 1659 »

 
hmmm...i think the bombers are fine. The Terran bombers are mainly heavy bombers, while the Vasudan bombers (The Bakha is pretty good) seem to be fine...if you really want them changed, i'll do it, but i think their fine as they are right now

oh, the Satis is in there...its the Vasudan's superweapon. It carries a meson bomb...the Vasudan answer to the Sathanas
« Last Edit: January 27, 2005, 04:16:50 pm by 1320 »

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
Well, could you swap the Bakka and the Osiris around (osiris for assault bomber and bakka for bomber) because i think the osiris is pretty old now, so the vasudans would use it as an assault bomber, while the newer bomber take the normal bomber roles.

Since the Satis is the vasudans answer to the sathanas, then what's the vasuadan's contruction ship? And i thought the vasudan's answer to the sathanas was the colossus.

 
The Bas is the Vasudan construction ship. The vasudan's get the colossus as well...but its already been shown that the colossus isnt an answer to the sathanas...the colossus was destroyed...besides, i figured the meson bomb would be a good thing for the vasudans to have

 

Offline Pilot Of The US

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  • aka Blue Thunder
    • RNI Shipyards
Well, id like it if the Satis was the vasudans contruction ship because in Armarda, the contruction ship and the mining ship were roughly the same size. the Bes compared to the Anuket (mining) is very small and (only about 1/4 or less the size of the Anuket). While the Satis is bigger, about half the length of the Anuket. You could use the Bes or even the feared Ma'at frieghters to be the meason bomb ship.

 

Offline jc4jc

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ok, guyes the models are not coming out right.  I can import, but not export the files Pilot gave me using the UTMV and AssimView programs.  

These programs are ment to edit the nodes and save them that way not direct import export. Some way of protecting the auther of models.

Milkshape 3d will import, but it is not designed to handel multipule textures on one "Materail" which in Freepspace1/2 we know as subobject. It can export but only one texture is used. It didn't look nice when the model only had the engine texture tiled all over it.

We have one of three option:1) Pilot retextures by modifying the textures and rename one of the Materials, 2) Pilot retextures by modifing the model into seperate "materials", 3) we get all the programmers we can, brake the code for the SOD formate and make a plug-in for truespace.

The last one is sarcsum. I'd do the modeling my-self but retexturing by any of the above would prove to be extreamly difficult  and time consuming in Milkshape 3d.
« Last Edit: February 01, 2005, 01:36:00 am by 1201 »
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)

 

Offline Pilot Of The US

  • 28
  • aka Blue Thunder
    • RNI Shipyards
In 3D explorer im sure that each texture had it's own material file.
Do you want me to send you the cob version of the model?


Have you tried using 3D explorer. That way you can convert the models from cob yourself. And just use PCS to get the pof to cob.

 

Offline jc4jc

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Milkshape 3d works oddly, this is the program I have to export the model into sod format.

The main hull holds 5 Materials on one object. Milkshape only applies one of those Materials because the object is imported as a Material. I have no Idea why it dose it but it dose.I'm not the person that created the thing. The two other LOD's hold 5 and one texture in respect of detail.
There is an appointed time for everything...
A time to kill and a time to heal;
A time to tear down and a time to build up...
A Time For War and A Time For Peace.
                                   Eccl. 3:1a, 3, 8b

I say let us strive towards PEACE.
                                    JC4JC

Advanced Weapons modder, and Fred2er, TBL modder (mostly ships and weapons). Baisc-Intermediate Ship modder. Intermediate Ani modder. Basic (not that good) Texture modder.

Stargate: SG-1 Earth's Defence. A TC for FS2. Project Lead. Formerly At VWBB and HLP, now residing at Game-Warden.

The Apocalypse Project. A Homeworld, Homeworld:Catcalysm, Homeworld 2 TC for FS2. Lead Freder. (No longer in Production)
JC 4(For) J(esus) C(hrist)