I agree with you about tileing but I was thinking at something different
If you take the fenris as example, many parts of the textures (like the nose plating) are reused (probably a bit too much) in many different points of the mesh
Personally I unwrap the main groups of faces at first, then I draw the textures, then I try to unwrap the other minor and less visible groups of faces over parts of those textures. If this can't be done then I draw new details.
In most cases you can't even realize that different group of faces use the same details.
This way, you can save a lot of texture space.
I guess you may do the same, to a certain degree.
BTW I realized the same about doing this kind of things for living, I think that probably the only chance is to work on an indipendent project, hope to complete it, hope to sell it.
When do we start?

