Even if I compeletely agree with Lightspeed, and I want to be supportive of the new guys, I only see pitfalls and manholes in the road ahead.
1. Our genre is financially wise - dead. We might as well admit it. Fan driven expansion is and can be achieved as SCP has shown. New market games much like Starshatter are much less limited in appeal than a moderate PC shooter game. UNLESS YOU GO FOR XBOX. And that means coughing up big dough to Microsoft.
2. I suspect that you all saw the spaghetti code and the work done by Kazan, Taylor, Bobbau in implementing all that wonderful stuff, and think you can do better. You just may. But, think. Only now do I really think that SCP is getting to the point where it should be. It will take you guys a lot of time, more than you suspect.
3. Eventually some good friend, business acquaintance and all will suggest the "smart" move of doing away with freeloaders and stuff (HLP and SCP), thus destroying the beautiful Academia of free thinkers and coders we have right now.
4. Talented people will NO DOUBT say, "why the frigging hell should I work on something for free, when a company *$$ will rip off whatever he wants and claim he has the rights". Because no doubt, a lot of your people will benefit from the enhanced Fenris, the retextured Sathanas, and what have you.
5. You will make a tech demo and dissappear into the night, (a friend will find a better offer somewhere, another will doubt the validity of it all, etc), leaving us high and dry.
6. It may just be that you are the knights in shining armor, have all the money in the world and rescue us all from "certain death". Just that in real life it doesn't work that way, and we have been hearing too many excuses, seen too many things go awry.
7. Think and think again. You (whatever you do) must let this community find its own way. Don't jeopardize it, and some of the community will help you. Try to limit it, and find legal ways to go at it, and inevitably we will go after you (like fallout fans), and possibly die out in the process.
8. There has been a major paradigm shift. Gamers of my generation ( I am older and none the wiser), didn't think you could be one without a Joystick. Nowadays all there is is keyboard/mouse. To try to accomodate the genre like Freelancer did, is to fail much like Freelancer did. You must stick to the basics (FS2 wise) give more control options, DON'T DUMB IT UP, and you might have a chance, like Il2 did. However that is doubtful because Il2 had this MASS of people who wanted to play WW2.
What have you guys got?