Author Topic: Mag1's FighterWIP  (Read 2475 times)

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Offline magatsu1

  • 210






this'll be my first complete Fighter (hopefully with full interface) for the record.
And, yeah, I like the look of Planes.
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Offline Gai Daigoji

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    • http://www.freewebs.com/neo-terra
Wow, I like it. Keep up the good work :)
Freespace 2: Neo-Terra - My Freespace 2 website that holds my completed FS2 campaigns.

Darkness Rising - Current campaign I'm working on.

Mission Designer for the Wing Commander Saga.

CURRENT PROJECT: Darkness Rising, WCS
COMPLETED PROJECTS: Neo-Terra, Unification Prequel, Solar Wars Chapter 1, Deep Blood, Return to Neo-Terra (Part 1).

 

Offline magatsu1

  • 210
this is probably overkill but what the hell


Nico's cockpit mesh (x2)

1300 polys (exactly) overall, with plenty of scope for refinement.
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Offline Trivial Psychic

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  • Snoop Junkie
I would guess that this isn't for the Freespace universe.
The Trivial Psychic Strikes Again!

 

Offline Yogert

  • 25
Looks like a Terran atmospheric recon craft with some Vasudan influence (namely the engines). Makes me think of something they'd be developing at Area 51;)
"Who joins the army to be a Euphonium player?!"

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
Kinda nice :)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Black Wolf

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Quote
Originally posted by Yogert
Looks like a Terran atmospheric recon craft with some Vasudan influence (namely the engines). Makes me think of something they'd be developing at Area 51;)


*Hustles Yogert into Black Van*
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Offline Janos

  • A *really* weird sheep
  • 28
Morningstar.
lol wtf

 

Offline Unknown Target

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  • 212
  • Push.Pull?
Looks like a cross between the F-22 and the YF-19 from Macross. :)

 

Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Vasudan Engines pwn.
Freelance Modeler | Amateur Artist

 

Offline magatsu1

  • 210
Quote
Originally posted by Yogert
Makes me think of something they'd be developing at Area 51;)


KGB agent's probably died tryin' to get this sort of stuff 20 years ago

Area51 has a website!
Blitzerland: Knows what he's talkin' about

  

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Since when is NASA Area 51?
Freelance Modeler | Amateur Artist

 

Offline magatsu1

  • 210
well, as NASA deals with super advanced, cutting edge aero..auro..flight stuff, and Area51 deals with super advanced, cutting edge flight stuff, I kinda figured...

How do you know what they do there anyway, hmmm ?
Blitzerland: Knows what he's talkin' about

 

Offline Lynx

  • 211
Quote
Originally posted by Janos
Morningstar.


Yeah. It just needs those fins on the back and it's perfect.:D
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline magatsu1

  • 210
okay, time for me to learn how to do a Fighter Map (here comes the pain)

this is what I got from Lith (box mapping)


above and below have the largest surface area so I figure they should get the most uv space. What I wanna know is do I essentially paint over the outlines with PSP (or whatever) ?

and does background matter when doing this sort of map ?
(the model isn't finished BTW, I'm just praticing right now)
Blitzerland: Knows what he's talkin' about

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Personally, I'd definately make it taller :)

 

Offline aldo_14

  • Gunnery Control
  • 213
Quote
Originally posted by magatsu1
okay, time for me to learn how to do a Fighter Map (here comes the pain)

this is what I got from Lith (box mapping)


above and below have the largest surface area so I figure they should get the most uv space. What I wanna know is do I essentially paint over the outlines with PSP (or whatever) ?

and does background matter when doing this sort of map ?
(the model isn't finished BTW, I'm just praticing right now)


NB:  you can defo enlarge some of those UV spaces to get better texture detail.  Stretch the sides horizontally inparticular - the curvature means that the texture polys aren't actually as large as those on the models (disproportionate).

Of copurs,e you maybe know this anyways if it's just a wip UV :)

 

Offline StratComm

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You'd probably have an easier time if everything was rotationally aligned, if you're going to be doing any straight lines.  That's a fairly minor thing, but it can make a difference sometimes.

And a useful tip for increasing the amount of UV space available for a symmetric ship: slice it along its centerline and only map half of it.  You can then mirror the textured half and put it back together to get a completed fighter.  I'm not sure how well the cockpit model will take that, but it's usually worth a shot anyway.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline magatsu1

  • 210
actually aldo this is my first bash at doing a map so I appreciate anything you guys wanna point out.
Blitzerland: Knows what he's talkin' about