Author Topic: HTL Subspace Node Model  (Read 7088 times)

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Offline StratComm

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HTL Subspace Node Model
Title says it all.  Clicky!

I haven't tested this in game yet so I don't know how the scale is.  Black Wolf just asked for it though, and so now it's public.  Do as you will with it, and can we get it into the next mv_core.vp?

The line through the diamond in the center has been removed, so that pic is only 90% accurate.
« Last Edit: September 04, 2004, 04:12:21 am by 570 »
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline karajorma

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Looks good. I'll give this a try :)
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Offline TopAce

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Why isn't the old version good?
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Offline Gloriano

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*Downloads*!!!!!!
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Offline karajorma

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The old non-HTL node (The one by [V]) can cause a performance hit of upto 10fps on it's own apparently. The replacement in the media.vp's looks rather different from the old node.
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Offline Taristin

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Yes. I wasn't in a very triangular mood when making the one I did... And circle modding isn't my thing. This one rawks. And totally eclipses mine. (Let's just hope it's the right scale, because the gme doesn't rescale this one like it does the subspace pofs...)
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Offline Lightspeed

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someone include this in the core media VP file.
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Offline Black Wolf

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Excellent :D Thanks Strat.
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Offline Goober5000

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Thanks, StratComm. :)

Would you mind making a FS1-era node too?

 

Offline TopAce

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Let me guess .. for the FSport?
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Offline Goober5000

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And for the TVWP. :nod:

 

Offline StratComm

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I already tried.  The FS1-era node is entirely squares (well, quads), so it won't triangulate in any logical fashion.  If I ever have a flash of insight into how to make one look ok, I'll get it hashed out.

And is the scale ok?  I checked against the old subspace POF in Truespace but I couldn't verify that it was actually the correct size in game.  Modview isn't working for me ATM.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline TopAce

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ModelView is simply unable to read higher poly models?
Time to update it?
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Offline Black Wolf

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Yep, it's within about a dozen meters on all axes.
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Offline StratComm

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Quote
Originally posted by TopAce
ModelView is simply unable to read higher poly models?
Time to update it?


No, the "upped limits" version simply crashes when I try to open it.  I'll have a proper look for it some other time.
who needs a signature? ;)
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Liberator

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Did I do something wrong?  I put this in my /models folder and the node disapeared in game.
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Offline Starman01

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Same by me. Wasn't there a bug with the old subspace-nod and the SCP 3.6 ? The one from the media-vp works fine, but this here and the new one posted above are invisible (using 290704B.exe).
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Offline phreak

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all it needs is a dummy texture.  i think a 16x16 would work
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Offline StratComm

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Ah, didn't know that was required.  Give me a sec.

Fixed, try the main link again.
« Last Edit: September 04, 2004, 06:57:21 pm by 570 »
who needs a signature? ;)
It's not much of an excuse for a website, but my stuff can be found here

"Holding the last thread on a page comes with an inherent danger, especially when you are edit-happy with your posts.  For you can easily continue editing in points without ever noticing that someone else could have refuted them." ~Me, on my posting behavior

Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Starman01

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Sorry, but it's still invisible.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.