Originally posted by Unknown Target
Mech 4, while the general feel of it was crap, multiplayer ruled. It was probably one of THE most fun games out there when it came to multiplayer, which MW3 severely lacked. The lag on that game was atrocious, causing you to have to aim about 15 or 20 mechs in front of an enemy to hit him.
Now, why are you using the past tense there?
I swear I'm going to get into my Rifleman or Warhammer and blast you for it.

Oh wait, the Rifleman isn't out yet. I guess my Hammer will have to do for now.

For those who haven't kept up, a group known as
Mektek (the site is temporarily down) has made free mech-packs for MW4:Mercenaries. (Nothing has been made for Vengeance, so

)
The first mech pack (MP1) is nearly universally used since its release last November, and included the following 9 mechs:
- Warhammer (Yarr. My favorite mech aside from the Argus. B))
- Urbanmech (The trashcan is back!)
- Urbanmech IIC (The Clan trashcan makes its debut!)
- Stalker (Redesigned to no longer resemble something phallic)
- Strider (Making a triumphant return from MW3 as the annoying little bastard of choice)
- Marauder (Yes, original artwork, and no lawsuits!)
- Blood Asp (The fearsome 90-tonner comes to Mechwarrior for the first time)
- Avatar (Back from MW3.)
- Ares (Custom Mektek design by VeryBad, a Clan 60-ton jumping Omni -- interestingly enough there were no canon designs with that ability. Hardish to load out, but quite speedy and difficult to core.)
Mech Pack 2 is due out quite soon (however exact date is not known by ANYONE). For secrecy purposes a lot of info has been withheld. I
am one of the alpha/beta testers but, rest assured I won't leak a damn thing specific, so don't bother, it'll be out soon anyways.

What I can tell you is info that's been publicly released already.
Firemoth (Dasher) - The lagbastard comes back in a blur of motion!
Commando - Pinko's rejoice, for the Commie returns...
Hollander II - The gun on legs. A great asset to IS forces.
Nova (Blackhawk) - Tho it had to be redesigned a bit (please do not argue about this point, it was necessary) it's Clan Wolf's signature medium. Yarr.
Brigand - A mech just for the pirates! Arr, matey!
Grim Reaper - Plenty of missile and energy goodness to go around, on a sturdy IS 55-tonner.
Gesu - A new 45-ton Clan mech designed as an "interceptor". Another custom MT design, this time by Insidious(Blastradius).
Cyclops - The command mech of the Inner Sphere is making a comeback...
Rifleman - Eight years after the lawsuit, the mech makes its return. Not truly the Unseen model, but it stays true to its roots (i.e. it's not the boxy, crappy-looking DA version.)
Canis - Finally, for the first time in 8 years, a Clan 80-tonner!
Argus XT - 65 tons instead of 60, replacing the little-used missile pod with another gun arm, tho no longer Heavy-Gauss capable. Referred to as "Gecko" for short. (Argus XT -> Argex -> Gex -> Gecko)
Thanatos XT - Similar deal as the Gecko, tho no up-tonning.
Annihilator - I don't think I need to use a sentence to describe this big daddy, so let's go and*
And then there's MP3 after that, with even more goodies.
I probably missed something in the MP2 section (sad since I'm supposed to be testing the stuff) but eh

The total number of mechs as of Vengeance was 22. By Mercs it was 44. Mektek is trying to outdo Microsoft and ultimately provide at least 44 new mechs total.

Also, for those who want to return to the "old-school" feel, a project known as IS3025 is in the works (based on the scrapped MPBT3025 engine IIRC). Head to
http://www.is3025.com/ , it's worth a look, tho bear in mind it's not finished yet

*
Joke mercilessly stolen from Bonus Stage.