No, X is all really first person, and they tend to treat all ships the same, the game doesn't change regardless of the ship you are flying or the role for yourself that you choose.
I'm talking about a game where you start off first person, but later on, you may buy a huge hull, bolt on a couple of hangar bays, some point defence turrets, a fighter enhancement pod, a deep space sensor pod, and launch waves of fighters out on attack, whilst you control the combat not by leaving it to the AI, which can be monumentally stupid, but more in a Homeworld fashion, though abviously, it would be based on small drone ships, not Cruisers and Destroyers. Each drone type would have a specific 'type' Fighter, Bomber, Escort, Assault, Intercept etc, and several different kinds of drones are available.
You can either purchase drones at a small cost, or if you have a factory, buy the plans for a lot of money. You can then use onboard resources to build and sell/use your own drones, similar to Homeworld, but building time is too long to effectively be used in combat.
Space would be big as well, not those bunched up 'shopping areas' in X

In combat, you play first person if you are in a smaller ship, or have over-ridden one of your drones AI to fly it remote control. Or you can play from the scanner area, selecting ships and ordering targets etc, once you have built up a fleet, thus mixing the space sim, strategy and trading element
