Author Topic: The 'Perfect Game'...  (Read 2384 times)

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Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Moddability or die! ;)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Gloriano

  • silver dracon
  • 210
  • Oh
Perfect game? well Freespace: Awacs Return's:p
player is piloting  GVA Setekh entire campaing :p


well Historical FPS game would be sweet (weapons Swords etc.)
You must have chaos within you to give birth to a dancing star.- Nietzsche

When in despair I remember that all through history the way of truth and love has always won; there have been tyrants and murderers, and for a time they can seem invincible, but in the end they always fall.- Mahatma Gandhi

 

Offline Ghostavo

  • 210
  • Let it be glue!
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Battlezone 2 with today's graphics + StarCraft's and it's expansion campaign ;7
« Last Edit: September 13, 2004, 08:56:27 am by 1606 »
"Closing the Box" - a campaign in the making :nervous:

Shrike is a dirty dirty admin, he's the destroyer of souls... oh god, let it be glue...

 

Offline Blue Lion

  • Star Shatterer
  • 210
Just make me a Lt. in the army and let me go. Thousands on thousands and I'm just a drop in the bucket. You can only singlehandedly save the world so many times :/

 

Offline Grug

  • 211
  • From the ashes...
Hmm, so kinda like your under the shadow of a super hero or something?
So you'd be an ordinary run of the mill soldier, and here is the Arnold look alike fighting to save the world. So all your character does is make his coffee etc. :p

Or your still the run of the mill guy, but so is everyone else, so team-work is the key.
Would be interesting to see, would need some flavour for the context though. I'm kindof getting tired of all these WW2 games etc.

Replaying the same war over and over again, with the same guns and technology, just doesn't jive me as fun anymore...

 

Offline aldo_14

  • Gunnery Control
  • 213
One idea I had ages ago was a sort of dynamic war game, a bit like flashpoint but more fluid.

Basically, the game area would be a large Stalingrad-style bombed city and surrounding countryside.  You'd start off as a raw recruit, defending the city in the initial battles, which you were doomed to lose (and with them the city).  

After that it'd go completely freeform - your mission would be to basically inflict enough damage to force the enemy to pull out.  You could operate with other military survivors, working as a guerilla force in the countryside & forest to pick off enemy troops and supply convoys.  Or you could link up with resistance in the city and fight house-to-house,  or play as a solo stealth op to sabotage enemy supply dumps in militarised areas, etc.

Basically, there'd be a realistically simulated battlefield, where the enemy would have a fluid deployment, tactics and supply chain (somewhat similar to an RTS, with AI control over the entire enemy strategy) - so player actions would have both immediate and lasting repercussions.   Likewise, the enemys actions would have a similar effect, on morale, supplies, etc on the defenders.  And every change would be persistant - blow up a dump and it stays destroyed, unless the enemy deploys resources to repair, etc.  Likewise every building would have a detailed interior - using some form of fractal generation-type system to randomly create realistic interiors (making it artistically feasible to have that many general purpose rooms).

 i.e. you could have a win strategy of attrition in the city, or destroying the enemies supply convoy.  Or simply by stealing a jetfighter and kamikazing the arms dump in the main enemy barracks, etc.   Or you could pick a tower block and play as a sniper on enemy commanders.  Or do smuggling runs to retrieve supplies from caches or even raids on the enemy, etc.

  

Offline Grug

  • 211
  • From the ashes...
Sounds interesting.

I think I actually remember someone making a mod that is fairly close to that description.
The idea was to have a chain of command so the general at the top actually is playing more of an RTS, deploying resources here and there. So trying to destroy the enemy while also trying to have enough forces to defend the towns you do have...

I havn't played OpFlash in ages, now that I'm thinking about it again, I might have to reinstall it again and give it another go... :p

 

Offline Flipside

  • əp!sd!l£
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A Space Combat Trading game with a Homeworld feel, but where the ships can be properly piloted and attacks planned before launch ;) So the player can choose what view of the local area he wants.

You basically start off in a ship small enough to barely need anything but the first person view, but much later you can buy huge chassis and fit various different pods on it to define it's role, cargo pods, turret mounts, manufacturing pods etc.

It all works around trading, not resource gathering, so ships that manufacture drones can sell them on to other traders etc.
Most importantly, a massive varierty of paid missions, and multiple storylines underlying the main one, so the player gets dragged in without even noticing ;)

 
sounds like X,
the best game to make would be a spacesim/rts/fps, build your armies,  control individual units like any fps or control a fighter, but what i really want is to control a capitol ship, flying around in my orion blowing up everything, there would be a fully dynamic universe with planets etc, build your base on a planet expand an take over the solarsystem then engage in intergalactic wars with AI's or other people in multiplayer, and some kind of random story generation with a different story each time.

another thing someone said sounded like alligence.

 

Offline Flipside

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No, X is all really first person, and they tend to treat all ships the same, the game doesn't change regardless of the ship you are flying or the role for yourself that you choose.

I'm talking about a game where you start off first person, but later on, you may buy a huge hull, bolt on a couple of hangar bays, some point defence turrets, a fighter enhancement pod, a deep space sensor pod, and launch waves of fighters out on attack, whilst you control the combat not by leaving it to the AI, which can be monumentally stupid, but more in a Homeworld fashion, though abviously, it would be based on small drone ships, not Cruisers and Destroyers. Each drone type would have a specific 'type' Fighter, Bomber, Escort, Assault, Intercept etc, and several different kinds of drones are available.

You can either purchase drones at a small cost, or if you have a factory, buy the plans for a lot of money. You can then use onboard resources to build and sell/use your own drones, similar to Homeworld, but building time is too long to effectively be used in combat.

Space would be big as well, not those bunched up 'shopping areas' in X ;)

In combat, you play first person if you are in a smaller ship, or have over-ridden one of your drones AI to fly it remote control. Or you can play from the scanner area, selecting ships and ordering targets etc, once you have built up a fleet, thus mixing the space sim, strategy and trading element :)

 

Offline Kamikaze

  • A Complacent Wind
  • 29
    • http://www.nodewar.com
I'd like to get a non-linear RPG in the style of Final Fantasy, the Saga series, Baldur's Gate and Diablo. Morrowind was fun but I felt that it didn't have a very strong story and also lacked the "wow" sort of combat that games like Final Fantasy have (Some spells like "Holy" in FFIX or "Apocalypse" in FFVIII are extremely cool).

Ideally there would be a set number of characters at the beginning to choose from who would have their own identities and storylines, but you could customize some non-essential characteristics about them. These characteristics would be stuff like armor/weapon preferences, whether they could use magic, maybe some minor aesthetic changes (something like Romancing Saga 3 on the SNES or Saga Frontier 2 on the PSX). The game would consist of a multi-character party, there'd be lots of playable characters (not all of them can be chosen as the starting character, think of Chrono Cross style variety) and you'd be free to choose who most of your party consists of.

The game would have a strong story that drives the game along. It's my opinion that games with strong, driving stories but allow the player to have freedom (Romancing Saga 3 to an extent was like this, it's story wasn't very strong though) are more effective than games with stories that are secondary to the free, non-linear nature. However there'd be plenty of oppurtunity to step off the story and play around, make items, kill rogue monsters, whatever.

The game should be full 3d but have an isometric field view (adjustable) and semi or fully turn based combat (or if it's real time, have the abillity to issue commands when paused). The spells, weapons, monsters and other elements should range from boring, normal sorts of stuff to apocalyptic war-issue spells (it'd be fun to have a war that the characters actively participate in and blow up armies with spells), titanic monsters and ridiculous enchanted weaponry.
Science alone of all the subjects contains within itself the lesson of the danger of belief in the infallibility of the greatest teachers in the preceding generation . . .Learn from science that you must doubt the experts. As a matter of fact, I can also define science another way: Science is the belief in the ignorance of experts. - Richard Feynman

 

Offline Flipside

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Well, it's always the same story, or so it seems, two races, who get along in a sort of formal, good natured kind of hatred for each other are pushed towards war by a mysterious 3rd party whom you alone are capable of defeating.

I'd rather more a morality thing, where there is no right or wrong, or good or evil, only choices and repurcussions.

Something like civil war is a thing that will get so big as to swallow up a player whether he wants to be involved or not. So whilst to player 'can' effectively influence the outcome, I'd want the story to be fluid enough to be both (a) Non-dependent on the player and (b) capable of taking several routes depending on not just the players actions.

I suppose I'm talking about a kind of miniature version of Asimov's psychcohistory where planetary trends and responses are governed by outside stimuli, so whole areas react 'realistically' to the current financial, military, diplomatic and other influences.