I haven't read the whole spec yet but most of it so far is just OGL 1.5 (or 1.4) with some of the extensions made official. That would include late 5xxx series and all 6xxx series drivers for NVIDIA if I remember right. Things could be made to look a bit better and run a bit faster if the programmable shaders and stuff were used but I don't know if there is much that can't already be done. Basically it's official specs but doesn't seem to include a ton of actually new features.
New OGL features just needs someone to do it, or someone to work on FRED so I can work on them some. I've already gotten specmaps in OGL working but it doesn't look quite as good as DX (it's kind of dulled) and no one has offered help for that yet. Envmapping just needs someone to do it and shadows are easier to do in OGL than in DX since OGL takes care of most of the work itself.
Now if you'll excuse me I have to scream and yell at FRED2 again before the next hurricane gets here.
