Playing Inferno R1 again. I'd forgotten what a pain in the ass those Claymore fighters really are

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It was stated that Inferno will more than likely not work with SCP. Totally understandable.
i was able to launch the main INF campaign from the 3.6 executable, with the obvious "wierd things" happening, like every ship turning into a Ulysses and all weapons vanishing. Going to the Weapons Loadout screen crashed the game. Not a big deal at all, much as I'd love to see INF take advantage of the goodies in SCP.
I must have some vp's or table files mixed. Might try a clean install of FS, then the most basic SCP files, then sticking Inferno in there to see what happens.
Stoked to see the next one.