Author Topic: What is the ship in game limit?  (Read 4212 times)

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Offline Svizel

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What is the ship in game limit?
If i can remember correctly it's FRED limit on how many ship "objects" you can have in mission... So if you have one wing of 4 ships with 10 waves it's just 4 ship objects, not 40 ships... Support ship doesn't count unless you directly place it somewhere in your mission with FRED.

But as i mentioned above this is how it used to be, i couldn't find a time to try it out in FRED Open yet...
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Offline Cetanu

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What is the ship in game limit?
I think the limiter uses a subsystem counter too, since you could hit the fs2 ingame limit (noticeable with CTD) before FRED limits, when placing bigger ships in a mission without changing the total numbers
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Offline karajorma

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What is the ship in game limit?
Quote
Originally posted by Cetanu
I think the limiter uses a subsystem counter too, since you could hit the fs2 ingame limit (noticeable with CTD) before FRED limits, when placing bigger ships in a mission without changing the total numbers


There is definatly a subsystem limit. Can't remember what it is but it's been mentioned a few times before.
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What is the ship in game limit?
Also there's an AI pathing bug which seems to occur far more frequently when there are lots of ships/subsystems in the mission...

 

Offline Getter Robo G

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Well at least I can come close to answering your question...

I ported my Robotech missions from 2 years ago and guess what? I never fixed the error that turns the 340 some odd asteroids I HAND PLACED for the episode Blind Game, so result is it turns them into 340+ ENEMY Veritechs !!! (grand total of around 350 ships in the mission).

  Plus they fight as normal so I think the lack of subsystems on the fighters was key in this turning into a huge dogfight, as oposed to if they were cap ships and crashing the game. (poor skull squadron and Vermillion - consisting of 8 ships) were quickly overwhelmed...

  This was a cool incident (once more) as it showed me what my pc can handle and that I can still have massive fighter dogfights with FS Open... (bless you people!).

    I have since fixed the error and now the friendlies attack the asteroids and destroy them (I have them set as hostile for now).. which one is the BETTER setting for making them non-target obstacles? Neutral or Unknown faction? (I will need to know this distinction for later on when we fight INSIDE the SDF-1 so the enemy does not randomly attack the walls like in my Death Star/SDF-1 Interior Test)... Thanks in advance!
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Offline StratComm

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What is the ship in game limit?
Neutral will appear as hostile, and hostiles won't shoot at it unless it has you have the "all teams at war" box checked.  Friendlies would still shoot at it though.  A better solution might be to have it set to friendly, but to FRED it such that it gets ignored by everyone.  Is it "protect-ship" or does that do something else?
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Last edited by StratComm on 08-23-2027 at 08:34 PM