Author Topic: poblem with PCS and oriented conversions  (Read 3344 times)

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Offline Kazan

  • PCS2 Wizard
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poblem with PCS and oriented conversions
um we don't touch that
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Offline Taristin

  • Snipes
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  • BlueScalie
    • Skelkwank Shipyards
Re: damn Ra[b]a[/b] <spell my name right! damnit!>
Quote
Originally posted by Getter Robo G
I respect you as a modler but that was NOT my question...

  Besides read my post AGAIN I anwsered the question you just asked me...(unless you just missed it)...

 

I understand that that wasn't your question, but with every extra program you use in between, you significantly increase the chaces of your model not working properly.

I was curious, also, why you would go through all the extra trouble of resizing the model in 3D Exploration, when TrueSpace can resize the model just fine. Especially since 3dex may (or will) duplicate the faces on a model, to be double sided.

I didn't see anywhere in either post that explained why you were using 3dex, even after reading both of your posts AGAIN. So, I asked.
Freelance Modeler | Amateur Artist

 

Offline aldo_14

  • Gunnery Control
  • 213
poblem with PCS and oriented conversions
Like a photocopy of a photocopy.......

 

Offline Bobboau

  • Just a MODern kinda guy
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poblem with PCS and oriented conversions
I'm almost certan that you can put more than one poly in a node, if you look at the V pofs a lot of them actualy do this, if you just pack a bunch of tmap chunks together they will be rendered together without further sorting.
you have POFdview right? that'll show what I'm talking about realy good (use a v model, look at it's bsp data then look at one made by pcs).
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Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
I did not know TS could take the mathematical function like that instead I was looking for this "Phantom Control Icon" people seemed to be talking about that controls size...

  It always seemed so much easier to change and rename textures while merging model lods wanted and getting rid of extra stuff NOT needed (lin particular Lightwave based models that had extra stuff for damage meshes) an other misc. when I have the model the way I wanted witht he right textures (minus all damage textures that are sometimes native you HAVE to edit out) I save as .cob adn thenopen with TS

  In TS I orient and then try to convert , if I need to group I go back and add a light, viola done. It either converts for the final time or it doesn't (half the time it fatally crashes no message , or you get the BSP stack overflow 1000 poly message...

Oh the main reason I use DEX is cause most of the models I find are in Lwo, 3ds, or other formats that have to be converted to .cobs anyway...


One wierd problem I've noticed... I got the new version of modelview and now I CANNOT import any shield data to ships otherwise it causes Modelview to crash (standard microsoft error window, and yes I report it every time :D )...

I am debating if I can re-install the old version to edit shields again (as I hate PCS, sorry Kazan) and just stick in into another drive letter.. Can I do this and have both work? or will one override teh other and I have to suck it up... Like to all my pofs FIRST and then later on install the old one for shields only when I am finished.. the point is I switched to the upper limit one for SCP models and if I switch back I won't be able to view them again till I reinstall the new one.

As a non-modler that program is a God-send!
« Last Edit: September 19, 2004, 07:07:43 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

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Offline Kazan

  • PCS2 Wizard
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    • http://alliance.sourceforge.net
Quote
Originally posted by Getter Robo G
(as I hate PCS, sorry Kazan)


because you don't RTFM and the caveats, use unsupported programs and then *****

you know what: **** YOU

Have fun never getting a model properly converted, ever getting able to edit all required game data
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
poblem with PCS and oriented conversions
That's not a very good attitude to have for customer service, Kazan. :rolleyes:

PCS has flaws.  Yes, it's an excellent program, but it does have flaws.

 

Offline Kazan

  • PCS2 Wizard
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    • http://alliance.sourceforge.net
poblem with PCS and oriented conversions
if he wants customer service he can go to Dell

if he wants to ***** about my program because of his ****ups he can go to hell
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Goober5000

  • HLP Loremaster
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    • Goober5000 Productions
poblem with PCS and oriented conversions
Making a program more user-friendly never hurts.  And PCS isn't the epitome of user-friendliness.  FSO Multi is a little better, but it still tends to crash unless you do everything exactly right.

I'd still recommend that you make more of an effort to accommodate people using your code.  You don't know how often your position on the SCP has been jeopardized because of your attitudes.

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
Kazan is still one of my heroes! ;)  So seriouly please acept my apology Kazaan I have never had a problem with anyone here except recently in TBP, again cause of a miscommunication (plus he probably forgot I wasn't a noob cause of the needed name change)
 
   You might have not detected sarcasim mode for lack of smilely (my bad), but what I should have said was "PCS Intimidates me regardless". For some reason Modelview looks and feels more firendly and since I am MUCH more comfortable with that interface that is the main program I use for editing.

   Telling a coder you hate one of his babies is kinda stupid,(especially when one doesn't mean it that way), but hey EVERYONE has a few DS moments in their lifetime eh? :nod:

   Once more I was totally disgusted when a 14yo posted his first work  after 2 weeks of modling (a rough SG-1 asgard ship) and after close to 3 years anything more complex than the GTC cube is still the bane of my existence...   So maybe a little frustration was clouding my thinking when I was typing as this weekend I was VERY active in the forums.

  If you guys notice I RARELY post in SCP (and often repeat myself to get an answer I can understand in basic layman terms). I've posted in Ferrum ONCE and realised I should never go there and let you guys do your thing in peace without ignorant peope like me distracting you (like my weapons table idea  20 people apparently alreadyt stated)...

   As for getting models converted successfully, have you forgotten the dozens of in game model screnshots I've posted since I've been here? Plus many more I have not posted casue they are slated for mods and anything beyond personal use I like to seek permissions before  posting pics of them.  (my protocol initiated since "The SAAB incident")

*** Parody mode on ***

   TM (C) "please note the SAAB Incident is in no way, shape, or form related or infringing upon "The Enterprise Incident"...

*** We now return you to this post ***

   I figured you guys would realise 90% of my posts are tongue in cheek  by now!
« Last Edit: September 20, 2004, 12:20:14 pm by 2035 »
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Kazan

  • PCS2 Wizard
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  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
poblem with PCS and oriented conversions
goober5000: you are again not even paying attention to the issue - it's not a user-friendliness problem, it's a "feed it geometry data that fails specifications and it's going to puke"



getter robo g: ok... no problem
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"The Mountains are calling, and I must go" - John Muir

  

Offline magatsu1

  • 210
poblem with PCS and oriented conversions
Yeah relax Kazan, don't take comments so personally. :rolleyes:

I've never had any probs with PCS. I've learned to like it actually.

edit: oh yeah, don't forget Bob's tut. Couldn't live without it.

edit again: having said all that, I think people sometimes expect too much of PCS. It's limitations keep modders honest, IMHO.
« Last Edit: September 20, 2004, 02:46:58 pm by 1343 »
Blitzerland: Knows what he's talkin' about

 

Offline aldo_14

  • Gunnery Control
  • 213
poblem with PCS and oriented conversions
Kaz, does PCS actually have documentation detailing the model/geometry specifications & limits?  

The readme I have only has a version change list, but I've not used PCS for a long time so I could have missed something here.

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
poblem with PCS and oriented conversions
aldo: no polygons can have duplicate centroids - that's the only real precondition - that and the hierarchy is correct
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 

Offline Getter Robo G

  • 211
  • Elite Super Robot Pilot
What's a centroid?


   (envisions a Centaur-andriod type of assassin from a SW book possibly)...
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Kazan

  • PCS2 Wizard
  • 212
  • Soul lives in the Mountains
    • http://alliance.sourceforge.net
poblem with PCS and oriented conversions
it's a mathematicaly term for the geometric center of an object
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir