Author Topic: Need help converting.  (Read 2879 times)

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Offline Unknown Target

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Hi all. I've got a semi-high poly model (2000 something polies), and tried running it thru both Modelview beta 5 (with the upgraded counts), and COB2POF, but I still can't get it right. It comes out with screwed up smoothing, and crashes the game whenever I load the model.

I've tried POF constructor suit's conversion, but I get this error:

[qoute]
Stack overflow protection was engaged,
Please contact Kazan and provide a copy of this model.
Compile aborted after GenerateBSP reached a depth of 1000 recursions.[/quote]

 

Offline magatsu1

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sounds like there's a pretty fatal error, probably in the geomertry.

Care to post piccys ?
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Use the PCS auto-facet version and make sure your hierarchy is setup the way this tutorial says so

http://freespace.volitionwatch.com/blackwater/fstut/fstut_index01.htm

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Offline Unknown Target

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I searched thru the forum and found the auto-facet build, but I can't run it cause I get a missing file error.

 

Offline Kazan

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that error occurs when you use non-supported modeling environments and they generate improper data leading to one or more polygons with duplicate centroids (almost certainly means duplications of polygons)
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Offline Unknown Target

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I used Milkshape 3D to model, and Lithunwrap to convert. Would that have done it?

EDIT: Tried the version you gave me, same error.
« Last Edit: September 18, 2004, 07:55:40 pm by 368 »

 

Offline Kazan

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milkshape 3d is the problem
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Offline magatsu1

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what format does milkshape use, just out of interest ?
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Offline Unknown Target

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.ms3d, but Lithunwrap can open that and export it to .cob.

 

Offline karajorma

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Ummm. What version of Lith are you using? There is a version of 1.3 that exports very dodgy cobs. Have you downloaded the version from IP Andrew's Ship Creation Guide? Cause I know that that one is good.
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Offline Unknown Target

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I dunno, I'll download it just in case. Link?


EDIT: Found it, hold on...

EDIT2: Tried it, no luck. Same problem.
« Last Edit: September 19, 2004, 02:35:32 pm by 368 »

 

Offline Unknown Target

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But get this, before, I could export it to pof, and then reconvert it back to cob, and then convert it back to POF, and it'd WORK, no smoothing problems, no crashes, etc. Only problem is, there's no textures or subobjects, and you can fly thru it in-game.
This was done with COB2POF and/or Modelview.


Now, I can do the same thing with PCS, but, I still get smoothing errors. However, it converts properly, AND still has textures and submodels. Unfortunately, however, it still crashes the game :(

Any suggestions?

  

Offline Liberator

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Um...just out of stupidity, why not just DL TS3.2 and use it to stabilize the COBs before opening in PCS(whatever build)
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Offline Unknown Target

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I use TS5.2 or somethign to stabalize them, except when exported none of the submodels or anything stay intact :(

 

Offline Taristin

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TS was never very good at 'stabillizing' models, in my experience.
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Offline Unknown Target

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Like I said, it works in a limited fashion.

This is what it ends up like in-game (both fighters were converted using the above method of exporting, importing, exporting):


 

Offline Kazan

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im going to make some alterations

add an algorithm that detects duplicate polygons (including ones that have been duplicated then "Flipped")
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Offline aldo_14

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Quote
Originally posted by Kazan
im going to make some alterations

add an algorithm that detects duplicate polygons (including ones that have been duplicated then "Flipped")


Sometimes people flip & duplicate polys for the purposes of 2-way transparency, though.

 

Offline StratComm

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Yeah, my jumpnode mesh is full of flipped polygons.  There are a number of instances where you want to be able to use them.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Unknown Target

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Yes, my model has flipped polygons (for two-way transparancy). That might be the error Kazan. When would it be possible for you to release that next build for testing?