$Name: GTF Kisou
$Short name: TFight UD-3
$Species: Terran
+Type: XSTR("Stealth Interceptor", 2975)
+Maneuverability: XSTR("Excellent", 2976)
+Armor: XSTR("Light", 2977)
+Manufacturer: XSTR("Nankam Aeronautical", 2978)
+Description: XSTR(" ", 2979)
$end_multi_text
+Tech Description:
XSTR("Tech Entry Here.", 2980)
$end_multi_text
+Length: 18 m
+Gun Mounts: 4
+Missile Banks: 1
$POF file: perspeg.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 74 73 246
$ND: 46 46 242
$ND: 60 58 213
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 100.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement
$Rotation time: 2.5, 2.6, 2.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" "UD-8 Kayser" )
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" )
$Default PBanks: ( "Subach HL-7" "UD-8 Kayser" )
$Allowed SBanks: ( "Rockeye" "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tempest D" "Hornet D" )
$Default SBanks: ( "Harpoon" )
$SBank Capacity: ( 30 )
$Shields: 390
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 130.0
$Max Weapon Eng: 150.0
$Hitpoints: 300
$Flags: ( "player_ship""in tech database" "default_player_ship" "fighter")
$AI Class: Captain
$Afterburner: YES
+Aburn Max Vel: 0.0, 0.0, 190.0
+Aburn For accel: 0.7
+Aburn Fuel: 300.0
+Aburn Burn Rate: 60.0
+Aburn Rec Rate: 25.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 126 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-01
$Ship_icon: iconfighter2t-01
$Ship_anim: ssfighter2t-01
$Ship_overhead: loadfighter2t-01
$Score: 10
$Stealth:
$Thruster Particles:
$Thruster Particle Bitmap: Akheton_Impact
$Min Radius: 0.2
$Max Radius: 1.2
$Min created: 15
$Max created: 25
$Variance: 0.05
$Thruster Particles:
$Thruster Particle Bitmap: Lamprey_Particle
$Min Radius: 0.5
$Max Radius: 1.6
$Min created: 15
$Max created: 40
$Variance: 0.05
$Thruster Particles:
$Afterburner Particle Bitmap: morningstar_particle
$Min Radius: 0.2
$Max Radius: 1.2
$Min created: 25
$Max created: 60
$Variance: 0.1
$Trail:
+Offset: 9.56 -2.22 -1.31
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Trail:
+Offset: -9.56 -2.22 -1.31
+Start Width: 0.25
+End Width: 0.05
+Start Alpha: 1.0
+End Alpha: 0.0
+Max Life: 1.0
+Spew Time: 120
+Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
I was using Lighty's effects as a test to see if it'd work...