Author Topic: Simple idea to prettify beamglows  (Read 4943 times)

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Offline DaBrain

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Simple idea to prettify beamglows
Ok the hard was is implementing the possibility to use *.ani for beamglows.

But here is a simple way:

The beamglows consist of three (or more?) maps:


How about rotating two maps in different directions?


I'm no coder so I'm not sure about is, but at least I think that's pretty easy.

Same could work for thrusterglows, but AFAIK they are only displayed once...
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Offline Lightspeed

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Simple idea to prettify beamglows
Rephrase. I can't make out any sense from that post :)
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Offline Bobboau

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Simple idea to prettify beamglows
thrusters already do something similar to this
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Offline DaBrain

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Simple idea to prettify beamglows
I just thought about spinning. Two of the three maps should spin in different directions.


I can't see the thrusters do this already.
« Last Edit: September 23, 2004, 12:26:54 pm by 1688 »
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Offline DaBrain

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Simple idea to prettify beamglows
Ok, this is what I mean:
http://www.8ung.at/dabrain/1.avi

A bit short, but you should get the idea.
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Simple idea to prettify beamglows
Thats the sexiest looking beamglow I've ever seen.
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Offline Lightspeed

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Simple idea to prettify beamglows
That'd be nice for beamglows :)
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Offline magatsu1

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Simple idea to prettify beamglows
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Simple idea to prettify beamglows
Yeah, it is awesome. Inferno did that with the EA beam cannons, if I can remember correctly.

*checks

Yup, they did. Came out AWESOME, too.

 

Offline Deepblue

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Simple idea to prettify beamglows
Can we make it so beamglows DONT use the same map 3 times? I really hate the way it kills the effect I want when I design a beamglow.

 

Offline DaBrain

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Simple idea to prettify beamglows
I think if you use different maps, you'll be able to see that it's just three maps spinning. Depends a bit on the maps you want to use.

At least the two spinning maps should be the same.
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Simple idea to prettify beamglows
Some should redo the standard beamglows to use this effect.
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Offline StratComm

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Simple idea to prettify beamglows
Actually DaBrain that would look really good if you'd start the animation with it spinning at full speed.  It revs up right now and so a loop looks very odd.  The animation doesn't have to be long; the symmetry of the glows is such that the most you'll ever have to see is a 180 degree rotation, and more often something in the 30-45 degree range.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline DaBrain

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Simple idea to prettify beamglows
Don't think too much about this example. It's just a mock-up. But I does represent pretty exactly how it will look in-game.
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Offline terren

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Simple idea to prettify beamglows
:jawdrop:
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Offline DaBrain

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Simple idea to prettify beamglows
So...
Is someone actually going to code this?
I can't live in the fear this nice idea won't be used any longer.
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Simple idea to prettify beamglows
Do it or BAN.
For great justice.

 

Offline taylor

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Simple idea to prettify beamglows
Quote
Originally posted by DaBrain
So...
Is someone actually going to code this?

I'm interested in this but it would be a while before I can get to it so I was hoping someone else would volunteer.  If no one else gets to it first I'll code something up when I get the chance.

 

Offline DaBrain

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Simple idea to prettify beamglows
I hope it's not too much work. :)

It will sure make FS look less "static".
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Simple idea to prettify beamglows
My god, that is awesome. Add more frames and speed it up and it could almost look like a moving blur! =D