Author Topic: simulated volumetrics in the nebula  (Read 6303 times)

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Offline Bobboau

  • Just a MODern kinda guy
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simulated volumetrics in the nebula
this is an old idea I had, decided to try to get it to work again, and somehow I managed to do it, the big problem with it is that as it subdivides the volume it leads to some nasty color artifacts, and it devours fillrate like you wouldn't believe. I included poofs converted to tga, becase loading them into a 16 bit texture made the color problem much worse, redone poof art might help the problem further.

this will however fix, to an extent, the 'bug' were poofs intersect the hull and you can see a clear line. well it doesn't exactly fix it, but does it a hole bunch of times a lot less seveirely. I can change the level of subdivision easily, but there are problems, currently it's set at 10.

the framerate issues I'm not sure if I'm going to be able to fix or not, I'm going to wait untill I hear reactions on this before I try anything fancy to fix it.

http://freespace.volitionwatch.com/blackwater/neb_poof.zip
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DEUTERONOMY 22:11
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Offline Flipside

  • əp!sd!l£
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simulated volumetrics in the nebula
Dlloading now, I'll give it a try in a few mins :D

 

Offline Flipside

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simulated volumetrics in the nebula
Hmmmmmmm... I got.....

Error: Out of memory.  Try closing down other applications, increasing your
virtual memory size, or installing more physical RAM.

File:I:\FSO\fs2_open\code\GlobalIncs\WinDebug.cpp
Line: 1492

Call stack:
------------------------------------------------------------------
    kernel32.dll 77e814c7()
------------------------------------------------------------------

I have 768Mb of Mem and another 256Meg on the Graphics card. :(

Edit : Sorry, I was still using a dodgy ships.tbl.

Works fine, one quick question, would it be feasible to do this with the thruster glows instead? I think they are more noticeable than the nebulae?
« Last Edit: September 24, 2004, 05:48:29 am by 394 »

 

Offline DaBrain

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simulated volumetrics in the nebula
Ohh good idea. :yes:


I'll download it now.
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
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Offline JR2000Z

  • 27
simulated volumetrics in the nebula
Works for me. I also had the color and framerate problem.
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

  

Offline Lightspeed

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simulated volumetrics in the nebula
Post screenies.

What does this do that isnt fixed by 2d_poof anyway?
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
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    And MODest too
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simulated volumetrics in the nebula
2d poof is 2d, this is 3d, you see clouds that ships pass through,

this could be added to the thruster code, but it realy wouldn't do as much good as you would think.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
simulated volumetrics in the nebula
there see how there isn't a single hard line, but it's graduated, it can be subdivided more, but that'll cause the texture quality to go down, and frame rates to crash.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline DaBrain

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simulated volumetrics in the nebula
Oh nice :yes:

It might help the looks of capship thrusters.

I had no time to test it myself, but I'll test it.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Lightspeed

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simulated volumetrics in the nebula
What the **** is that?!!! :eek2:
Modern man is the missing link between ape and human being.

 

Offline JR2000Z

  • 27
simulated volumetrics in the nebula
I finally destoryed the Shivan armada and all I got was this lousy T shirt.

 

Offline Lynx

  • 211
simulated volumetrics in the nebula
Looks like a ground mission with nebula used for atmospherics.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Zarax

  • 210
simulated volumetrics in the nebula
Quote
Originally posted by Lightspeed
What the **** is that?!!! :eek2:


Just Bobboau uber skills with a FS2 campaign mission... :D :yes:
The Best is Yet to Come

 

Offline aldo_14

  • Gunnery Control
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simulated volumetrics in the nebula
Interesting............

 

Offline MetalDestroyer

  • Starwars reborn!
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simulated volumetrics in the nebula
make some blur effect, it will be very good for my eyes !! :D

 

Offline Lightspeed

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simulated volumetrics in the nebula
Quote
Originally posted by Zarax


Just Bobboau uber skills with a FS2 campaign mission... :D :yes:


It looks like something REALLY went wrong. It's even more ugly than X². Looks like some sort of rendering glitch or something. :confused:
Modern man is the missing link between ape and human being.

 
simulated volumetrics in the nebula
Looks like extremely thick fog to me. If the intensity and brightness of it can be reduced it'd be fine.

 

Offline Unknown Target

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simulated volumetrics in the nebula
No offense, but it looks pretty crappy...I mean, it looks like you got stuck in a cap ship's thrusters. I'd actually prefer it if you made the background nebula image infinately far away, so it doesn't show thru, and make the nebula poofs 32 bit + more color smoothed.

That just looks....wierd. What JR2 posted is better, but now it just looks like a big blob.

 

Offline Lightspeed

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simulated volumetrics in the nebula
I still can't even figure out what it's SUPPOSED to be.

It looks like some weird flickering to me, like the white rectangle missing texture thingy we had some time ago.
Modern man is the missing link between ape and human being.

 
simulated volumetrics in the nebula
I'm not sure I understand what the intended result of applying volumetrics to a nebula would accomplish. Can you clarify, Bobbeau, what you've been trying to do here? I'm very confused...all I've known about volumetric (lighting anyway) is that its used for realistic lighting in games like Quake 3 Arena based engines and such...

EDIT: I've loaded it up and I think I see what you're trying to do. It looks like some sort of motion blur soup...only...its blurred as if it were in motion all the time. Interesting, though, that FS2 can DO an effect like this.
« Last Edit: September 24, 2004, 05:22:48 pm by 1644 »