Author Topic: The gravity of the situation  (Read 1503 times)

0 Members and 1 Guest are viewing this topic.

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
The gravity of the situation
ok, i think i know how to do ground pounders.  We run a sexp that states that when y>0, set position to current position -1.  That only leaves us with collision damage and collision warnings.  I think that the scp guys can probably give us the option of shutting this off in fred.  With this in place we can have mobile ground targets that stay on the ground.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Flipside

  • əp!sd!l£
  • 212
The gravity of the situation
Yep, Black Wolf suggested this a while ago, it was a good idea, but things accelerate as they drop without upward thrust, so it's only kind of a psuedo-gravity. It's a start, but not quite there yet ;)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
The gravity of the situation
Could be done with a tricky set of variables, maybe.
Modern man is the missing link between ape and human being.

 

Offline ShadowWolf_IH

  • A Real POF Guy
  • 211
    • CoW
The gravity of the situation
Yeah, my question though, is if we (the fredders) can have the ability to turn off collision damage and collision warnings.
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Flipside

  • əp!sd!l£
  • 212
The gravity of the situation
Well, if the sexp's allowed access to some more complex mathmatical tools, I suppose it would be possible to define your own 'environments', but it wouldn't be fun ;)

The problem comes because you don't need to change how 'far' the ship moves per second, which causes the ship to 'jump' from point to point, but more how frequently you subtract 1 from y.

Hmmmm... SW, Just put the ground at just below 0 and make them hover-tanks?
« Last Edit: September 24, 2004, 05:14:02 pm by 394 »

 

Offline Lightspeed

  • Light Years Ahead
  • 212
The gravity of the situation
We'd need a system that applied a general accelleration to ALL objects to a certain direction (say, a waypoint).
Modern man is the missing link between ape and human being.

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
The gravity of the situation
Check it again - he's talking about ground vehicles. These don't work because ships bank when they turn. We might be implementing them in TI when we test a possible Fix VA came up with though.

The gravity tha you guys are talking about works well enough until you hit something, or until you don't hit something more accuraely. It's impossible to collide with the ground using my system, so it had to be dropped.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp